Turn-based combat, real-time overworld RPG/JRPG (roguelite/rougue-like). Interactive co-op (2+) i.e. multiplayer.
Character development focus on stats, level progression should feel significant but not overpowered. Items/equipment should influence combat.
Top-down overworld aspect for level/map exploration and enemy encounter/engagement.
Side-view combat aspect with 3-d animations/graphics. Co-op combat.
Should state the goals for this game for the term (i.e., what criteria must be met for the term project to be complete)
Dynamic/varied level progression (i.e. replay value). Early character decisions impact optimal playstyle. A significant difference in stats between two characters ought to imply a significant difference in playstyle.
Combat and overworld NPC interaction with player influenced/dictated by NPC artificial intellegence. Different 'classes' of enemy NPC will attack/run-away from player according to the NPC's strengths/weaknesses. i.e. an agile monster w/ low hp might flee from player; whereas, a slow, high hp monster would meander directly toward player. Primary focus upon NPC decision-making/strategy during combat (NPC overworld ai will mostly be concerned with movement relative to player)
3-D graphics provide implicit emphasis on significant events/actions i.e. special animation for powerful/unqiue abilities
Note: story will be minimal, focus placed upon overworld/combat aspects.
-
Artificial Intelligence: overworld NPC movement/combat initiation
-
Advanced Computer Graphics: 3-D effects in combat
-
Multiplayer Networking: enable player co-op
-
AI: Senjun (Justin) Fan, Austin Himler, James Finkel
-
Graphics: Brandon Badger, Mitchell Leng, Kexin (Bruce) Wang, Sanketh Kolli
-
Networking: David (Sam) Gorny, Ryan Killen, Jake Himes
currently unassigned:
Slack will be used for a group-wide dicussions/announcements (group channel). Additional sub-channels will be dedicated to each subteam for advanced topic collaboration.
Agile software development (i.e. scrum from HBO's Silicon Valley)
Google C++ Style Guide
full documentation can be found at https://google.github.io/styleguide/cppguide.html#C++_Version