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dublast's Issues

Playblast render option

Feature Request

Posted from https://rxlaboratory.org

Environment

  • DuBlast v3.2.0
  • Windows 10
  • Blender 3.5

Request

Problem description

Lack render option.

Solution

Add option to render as material preview (already works with blender menu if the viewport is in material preview), very useful to check some textures/material switches in an animatic.

Alternatives

viewport render animation

Additional context

bisous

Playblast output changes output properties format and codec

Bug Report

Posted from https://rxlaboratory.org

Environment

  • DuBlast 3.3.0
  • Windows 10.0.19045
  • Blender 3.3.0

Report

Description

In Blender 3.3.0, After clicking Playblast, the settings on the output properties tab/ output are changed to the Playblast settings. This only seems to happen when RGBA is selected in Blender output.

Error description

Python: Traceback (most recent call last):
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\dublast\playblast.py", line 312, in execute
render.image_settings.color_mode = color_mode
TypeError: bpy_struct: item.attr = val: enum "RGBA" not found in ('BW', 'RGB')

To reproduce

Output properties tab/ output

  1. Select FFmpeg video
  2. Change container to QuickTime and video codec to QT animation
  3. Change color RGB to RGBA
  4. click playblast

All settings are now changed to Playblast output settings.

Remember settings

Make Dublast either have custom presets for rendering or remember last used settings ( like "scene camera" checked, studio shading random, output size...)

incrementation feature

Hello,

It would be nice if there was a button "overwrite", to owerwrite the last file or increment automatically the new file.
Or, maybe easier : just a pop up "do you want to overwrite the last file ?"

Thanks in advance !

Render problems

If the project is set to render on transparent background, Dublast renders on black instead of the viewport color. ( I guess it renders on transparent and the h264 conversion turns it into black).

Also every "animation playblast" rendered resets the output settings from png 16bits do png 8 bits.

Error message when "Include Annotations" is enabled

How to reproduce: Open a Blender File, make sure "include annotations" is checked in DuBlast. Make a playblast.

Issue: playblast isn't created, this error message appears instead:

Screenshot_2022-02-21_122837

Blender Version: 3.0
OS: Windows 11
Dublast Version: 2.1.0

blender 3.1 error

A new error seems to be appeared with blender 3.1.
Clicking on "Playblast (overwrite)" button, this error occurred :
DuBlast_Error

Gestion des annotations

Pour que les annotations puissent apparaître au rendu :

  • drop l'objet Annotations (rangé dans la catégorie Grease Pencil) dans la scène
  • passer sa location à 0
  • dans les paramètres du Grease Pencil, Layers:
    "Use Lights" doit être décoché.
    "Tint Color" doit correspondre à "Custom Channel Color" (partie Display), qui est la couleur de l'annotation telle que l'utilisateur la voit.
    "Factor" doit être passé à 1 pour que Tint Color fonctionne.

image

Gestion de la thickness :

  • à l'affichage de l'annotation, l'épaisseur de tous les traits est uniformisée pour correspondre au paramètre de Thickness de l'annotation. Si l'utilisateur passe cette valeur à 1px, dessine un trait, puis passe la valeur à 10px, et redessine un trait, les deux traits apparaîtront comme faisant 10px de large au viewport. Dans les faits, les deux traits ont vraiment une épaisseur différente et au rendu on retrouvera un trait d'1px de large, et un trait de 10px de large.
  • "Stroke Thickness" offset l'épaisseur de tous les traits du layer par rapport à leur valeur initiale au lieu de les uniformiser.
  • en Edit Mode, c'est l'outil Radius qui permet de changer l'épaisseur d'un trait autour d'un vertex. On peut aussi la changer lors du scale si l'option Scale Stroke Thickness est activée.

EDIT: pour uniformiser, appliquer un modifier Thickness. "Custom Curve" permet juste d'affiner les bords, c'est esthétique.
Correspondance des valeurs : mettre à 100 pour correspondre à une thickness de 10px. 50 pour une thickness de 5.
image

DuBlast interfieres with CMD render

Bug Report

Posted from https://rxlaboratory.org

Environment

  • DuBlast 3.3.1
  • Windows 10.0.19045
  • Blender 3.3.9

Report

Description

When I try to render a scene using cmd, I get an error and can’t render but if I disable DuBlast the scene renders as expected. It is the same with multiple scenes.

I googled the error and read that it was driver-related, but Dublast was the last addon I installed before having problems with cmd render, so I tried disabling it first, and it worked.

Error description

WARN(bke.anim_sys) : C:\Users\blender\git\blender-v330\blender.git\source\blender\blenkernel\intern\anim_sys.c:4240 BKE_animsys_eval_driver: invalid driver - ["Ground HDRI"][0]
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF6B28FEC96
Module : blender.exe
Thread : 000034c0

To reproduce

1.Create a scene
2.Close Blender
3. Open cmd
4. use cd "blender.exe location" -b "scene location" -a

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