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Translucency Fix

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Fixes GUI and HUD translucency support in Minecraft, allowing resource packs like AquaHUD to work properly.


Compatibility?

Should be compatible with anything, really. Maybe another mod that has a drawTexturedQuad mixin might conflict, but I've never seen it. Even works with Exordium and ImmediatelyFast, both of which also affect GUI related things.

Requirements?

No requirements besides the respective mod loader.

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Credits

IMS212 for the original code.
QuiltMC for the icon art

translucencyfix's People

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translucencyfix's Issues

Modrinth 1.19

Current 1.17/1.18 mod works perfectly on 1.19

Could you mark the modrinth release as functioning in 1.19?

dunno why this is happening lol

[ne.mi.fm.ModLoader/LOADING]: File C:\Games\MultiMC\instances\Multiplayer-Forge\.minecraft\mods\semitranslucency-1.0-SNAPSHOT.jar constructed 0 mods: [], but had 1 mods specified: [semitranslucency]

still figuring out mods.toml

might not work on 1.20.1?

Been trying make the player model background from the inventory on 1.20.1 (fabric), but doesn't wanna - also tried the AquaHUD resource pack and all is black.

Grindstone GUI renders twice

image
image
Hello, i'm on fabric 1.19.2 and it appears that the grindstone interface renders twice?
it's possible this could be an issue with vanilla that just wasn't noticed because translucency wasn't supported? but i'm not entirely sure

Cross-hair doesn't invert colours

In vanilla, the cross-hair isn't rendered just as texture specified in assets/minecraft/textures/gui/icons.png, it's actually used as a mask to invert colours (which allows you to see it whether you're looking at something dark or something bright). Because this mod makes the cross-hair (it's a HUD element) render as a texture with transparency, that colour inversion feature seems to be broken.

Ideally it should use the transparency level to figure out how much it should invert the colours by (like overlay the inverted colour with however much transparency was specified by the pixel). Making it just not affect the cross-hair at all though would probably be easier and still fine for most use-cases (like mine, I just want this so I can have partially transparent inventories).

Vanilla:
image
With semi-translucency fix:
image
With semi-translucency fix (and a resource pack making the cross-hair 50% transparent, so you can see that the transparency does work):
image

(tested in 1.19.2 using Quilt and mod version 1.1-fabric, in-case that matters)

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