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Comments (7)

ruslo avatar ruslo commented on June 19, 2024

The question is too broad, what is the end goal?

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yuangu avatar yuangu commented on June 19, 2024

如果要有一点图片就好了。

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ruslo avatar ruslo commented on June 19, 2024

Sorry, I'm not sure I understand how I can help. Also can we please switch to english? 😄

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yuangu avatar yuangu commented on June 19, 2024

Sorry for my poor english at first。I read your document again and again. But, I still unkown how to use it。so , can you make same pic or same text step by step touch us. Sorry for my poor english at last.

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ruslo avatar ruslo commented on June 19, 2024

I'm planning to improve documentation but it will not happen immediately. Your question is too broad, there are too many toolchains. What platform are you trying to use? Do you know what is CMake toolchain?

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yuangu avatar yuangu commented on June 19, 2024

en ,here is a example(more info go to :https://github.com/gameplay3d/GamePlay-deps):

For arm architecture:

$ cd GamePlay-deps
$ mkdir build
$ cd build
$ cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DIOS_PLATFORM=OS ..
$ make install
For x86 we change the IOS_PLATFORM flag:

$ cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DIOS_PLATFORM=SIMULATOR ..

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ruslo avatar ruslo commented on June 19, 2024

en ,here is a example(more info go to :https://github.com/gameplay3d/GamePlay-deps):

You should ask the developers of gameplay3d how to use their products. Since they are using custom iOS toolchain it works not the same way as Polly iOS toolchains: there is no IOS_PLATFORM flag in Polly since both device and simulator architectures built simultaneously.

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