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ruslo avatar ruslo commented on July 18, 2024

It's not a toolchain issue. Looks like you need to install third party library glog. Have you seen this project: https://github.com/ruslo/hunter?

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headupinclouds avatar headupinclouds commented on July 18, 2024

I'm working on getting a cmake wrapped version of glog in hunter, but haven't yet tested it.

Here is the cmake fork of glog that package is using: https://github.com/emzeat/google-glog

Here is an initial google glog recipe for hunter: https://github.com/headupinclouds/hunter/blob/master/cmake/projects/glog/hunter.cmake.

This seems to build on iOS, but I haven't yet tested it. Once that is working I will push it to the main ruslo/hunter repository.

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ruslo avatar ruslo commented on July 18, 2024

I'm working on getting a cmake wrapped version of glog in hunter

It's not a glog only: http://caffe.berkeleyvision.org/installation.html

Also:

  • cuda (does it working on iOS in general?)
  • protobuf
  • glog
  • gflags
  • hdf5
  • leveldb
  • snappy
  • lmdb

Once that is working I will push it to the main ruslo/hunter repository

opened issue: https://github.com/ruslo/hunter/issues/80

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ruslo avatar ruslo commented on July 18, 2024

Anyway, I'm closing this since it's not a toolchain issue. This issue about 3rd party management. @karthikeyanchenniappan please subscribe to this bug: https://github.com/ruslo/hunter/issues/79 if you're interested

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karthikeyanchenniappan avatar karthikeyanchenniappan commented on July 18, 2024

@ruslo ,@headupinclouds thanks for your update. Just for your info , i have installed below items on my MAC 10.10 through brew install , it works on caffe build for MAC OS X but throws the above error for iOS only.
Installed locations for the below items are
/usr/local/include
/opt/local/include

cuda (does it working on iOS in general?)
protobuf
glog
gflags
hdf5
leveldb
snappy
lmdb

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ruslo avatar ruslo commented on July 18, 2024

Just for your info , i have installed below items on my MAC 10.10 through brew install

@karthikeyanchenniappan if library is not header only it will not work for iOS, you need to build it from source

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