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#[Natura]

This is a fork of Natura for Minecraft 1.7.10. It's focus is on improving and de-bloating Natura. Changes from the original:

  • Overworld woods are now burnable.
  • Fence gates, Buttons, Pressure plates, Slabs, Stairs, etc are now craftable
  • Added config options to disable and set the rarity of the mobs
  • Added config options to disable blocks and items
  • Disabled by default the generation of redwood trees and grass dropping barley and cotton seeds (wild ones still spawn and you can get their seeds from them).
  • Only one kind of flour
  • Removed multiple unused textures
  • Removed unused code
  • Removed dependancy on mantle
  • Removed stuff considered bloated and annoying (eg the sticks, bowls, tools, etc)
  • Merged all the creative tabs into one
  • Other bug fixes
  • Added barricades for planks and logs (can be disabled in the config)
  • Added the ability to disable the generation of tainted soil and heat sand

Most code is public domain under Creative Commons 0

Textures and binaries are licensed under Creative Commons Attribution 3

Any alternate licenses are noted where appropriate

In the following link you can find the original Natura

nature's People

Contributors

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nature's Issues

Change the project name.

This ofc brings the problem that we can not benefit from other mods adding compatibility for Natura but it gives us more freedom to make breaking changes, for example after applying #4 the forestry Posts from garden stuff are not craftable (while this is not the case for the storage drawers addon).

Todo after changing the name:

Issue with releases

The current release downloads refuse to open, not sure if it is on my end or not.

TODO

  • Add the ability to disable the worldgen of tainted soil
  • Add Chisel support (like ancient trees)
  • Add the ability to find saplings in chests (like ancient trees)
  • Add the ability to get the trees via breeding (if Forestry is installed)

New food suggestions

Mix wheat and Barley to make mixed grain flour that when cooked, gives you resistance or something for a minute. That way Barley has a use other than a carbon copy of wheat.

Ability to make berry Jam, which you combine with bread or toast to make a sandwich fully restore 10 shanks of hunger.

Needs a download mirror

1339.cf seems to be redirecting you to plenty of extremely safe and not suspicious at all Russian sites, none of which contain the download for Natura.

Fusewood, Glowshroom Trees, and door names

Fusewood log textures now adopt darkwood on all sides.

Glowshroom trees experience being unloaded or "invisible" when grown. Only fixes are unloading chunk then re-entering, re-logging, or placing blocks in tree blocks' location to force load. (similar common issue on servers with things such as MCMMO, when a block still exists but is unloaded.)

Some door names have become slightly broken "EX: bloodwood.name"

Also, is the bloodwood supposed to be flammable now?

Remove depentancy on Mantle

mantle.world.ChunkCoord used by TickHandlerWorld and WorldHandler (https://github.com/SlimeKnights/Mantle/blob/master/src/mantle/world/ChunkCoord.java)
mantle.pulsar.pulse.Handler and mantle.pulsar.pulse.Pulse used by *pulse, replace them.
mantle.pulsar.control.PulseManager and mantle.lib.TabTools used by natura.java, replace them
mantle.blocks.BlockUtils: netherfurnace (BlockUtils.getBlockFromItem, the whole method that uses it needs to be replaced anyway - https://github.com/SlimeKnights/Mantle/blob/master/src/mantle/blocks/BlockUtils.java)
mantle.blocks.abstracts.MultiItemBlock: Most stuff (implement it - https://github.com/SlimeKnights/Mantle/blob/master/src/mantle/blocks/abstracts/MultiItemBlock.java)

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