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Mario Constructor Master (Source Repository)

Mario Constructor Master is a game in which you can create your own customized levels or worldmaps. Everything is easy-to-use to make the level editor very simple. The game is developped in C++.

https://www.youtube.com/watch?v=TVHdkTk4rAo

Authors

Libraries

Mario Constructor Master is based on two free libraries. You have to link them in order to compile properly :

How to Build

Mario Constructor Master is built using the CMake subsystem :

cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=<prefix> [-DSFML_ROOT=<sfml-root>] [-DFMODEX_ROOT=<fmodex-root>]

The following options are available :

  • BUILD_EDITOR: To control the build of the main level editor (installed in the "Editor" sub-directory).
  • BUILD_PUBLISHER: To control the build of the publisher (installed in the "Publisher" sub-directory).
  • BUILD_TOOLS: To control the build of the various tools like the Level Converter (installed in the "Tools" sub-directory).

After the configuration, run the simple make command:

make
make install

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