Tried several .net builds and I can't seem to get around this error.
Starting
a 'Fast' compile.
Starting compilation of rp_guam_alpha_001 - Copy
CompilePal - Automated Packaging
Finding sources of game content...
Found search paths...
Found wildcard path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod\addons
Found search path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod
Found search path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod\bin
Found search path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod\download
Reading BSP...
Something broke:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at CompilePalX.Compilers.BSPPack.BSP.buildModelList()
at CompilePalX.Compilers.BSPPack.BSP..ctor(FileInfo file)
at CompilePalX.Compilers.BSPPack.BSPPack.Run(CompileContext context)
'Fast' compile finished in 00:00:00
0 errors/warnings logged:
No errors/warnings logged for rp_guam_alpha_001 - Copy
Here is the full compile log.
Starting
a 'Fast' compile.
Starting compilation of rp_guam_alpha_001 - Copy
Valve Software - vbsp.exe (Oct 3 2018)
8 threads
materialPath: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\Dropbox\Source SDK\VMFs\Gmod\rp_guam_alpha_001 - Copy.vmf
Can't find surfaceprop sheetrock for material PLASTER/WALL_GREY01_SSBUMP, using default
Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_03, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_15A, using default
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/custom/ewdirt/minecraft.vmt
LightmappedGeneric, (Proxies), (MaterialModifyAnimated),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/custom/ewdirt/minecraft.vmt
LightmappedGeneric, (Proxies), (MaterialModifyAnimated),
Could not locate 'GameData' key in g:\programs-g\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_guam_alpha_001 - copy/concrete/blend_concrete_01_wvt_patch
Patching WVT material: maps/rp_guam_alpha_001 - copy/nature/blendsandsand008a_wvt_patch
Patching WVT material: maps/rp_guam_alpha_001 - copy/nature/blendmuddirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
Multiple references for cubemap on texture maps/rp_guam_alpha_001 - copy/nature/water_riverbed02_6159_-3722_92!!!
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/CUSTOM/EWDIRT/MINECRAFT.vmt
LightmappedGeneric, (Proxies), (MaterialModifyAnimated),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/CUSTOM/EWDIRT/MINECRAFT.vmt
LightmappedGeneric, (Proxies), (MaterialModifyAnimated),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/CUSTOM/EWDIRT/MINECRAFT.vmt
LightmappedGeneric, (Proxies), (MaterialModifyAnimated),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/CUSTOM/EWDIRT/MINECRAFT.vmt
LightmappedGeneric, (Proxies), (MaterialModifyAnimated),
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1228 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Dropbox\Source SDK\VMFs\Gmod\rp_guam_alpha_001 - Copy.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky40*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky40*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (3279750 bytes)
Error loading studio model "models/props/cs_office/light_inset.mdl"!
Error loading studio model "models/props/cs_assault/wirespout.mdl"!
Static prop models/props_wasteland/boat_fishing01a.mdl outside the map (12915.00, -2646.00, 246.00)
Error loading studio model "models/props/cs_assault/light_shop2.mdl"!
Error loading studio model "models/props/de_inferno/hr_i/gutters/gutters_128.mdl"!
Error loading studio model "models/props/de_train/de_train_gutter_01.mdl"!
Error loading studio model "models/props_downtown/sign_stop.mdl"!
Error loading studio model "models/props/cs_militia/trees3.mdl"!
Error loading studio model "models/props/cs_militia/boulderring01.mdl"!
Error loading studio model "models/props_foliage/swamp_grass01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19884 texinfos to 7244
Reduced 1369 texdatas to 1215 (69335 bytes to 63458)
Writing D:\Dropbox\Source SDK\VMFs\Gmod\rp_guam_alpha_001 - Copy.bsp
17 seconds elapsed
Valve Software - vvis.exe (Oct 3 2018)
fastvis = true
nosort = true
8 threads
reading d:\dropbox\source sdk\vmfs\gmod\rp_guam_alpha_001 - Copy.bsp
reading d:\dropbox\source sdk\vmfs\gmod\rp_guam_alpha_001 - Copy.prt
4082 portalclusters
13363 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 1402267 visible clusters (12.52%)
Total clusters visible: 11203034
Average clusters visible: 2744
Building PAS...
Average clusters audible: 4012
visdatasize:3766672 compressed from 4179968
writing d:\dropbox\source sdk\vmfs\gmod\rp_guam_alpha_001 - Copy.bsp
11 seconds elapsed
Valve Software - vrad.exe SSE (Oct 3 2018)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\dropbox\source sdk\vmfs\gmod\rp_guam_alpha_001 - Copy.bsp
Error! Invalid VTX file checksum: 2008596908, expected -2083535301 "models/props/cs_office/light_ceiling.dx80.vtx"
Setting up ray-trace acceleration structure... Done (2.65 seconds)
22937 faces
14 degenerate faces
3071719 square feet [442327552.00 square inches]
13 Displacements
256556 Square Feet [36944192.00 Square Inches]
22923 patches before subdivision
22923 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.000000
sun extent from map=0.000000
579 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (73)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (23)
transfers 4459853, max 2228
transfer lists: 34.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(175836, 156210, 127849)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(37571, 29881, 21664)
Build Patch/Sample Hash Table(s).....Done<0.1068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
63 of 85 (74% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 512/1024 24576/49152 (50.0%)
brushes 8121/8192 97452/98304 (99.1%) VERY FULL!
brushsides 58756/65536 470048/524288 (89.7%) VERY FULL!
planes 35290/65536 705800/1310720 (53.8%)
vertexes 44989/65536 539868/786432 (68.6%)
nodes 13044/65536 417408/2097152 (19.9%)
texinfos 7244/12288 521568/884736 (59.0%)
texdata 1215/2048 38880/65536 (59.3%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 1677/0 33540/0 ( 0.0%)
disp_tris 2816/0 5632/0 ( 0.0%)
disp_lmsamples 150169/0 150169/0 ( 0.0%)
faces 22937/65536 1284472/3670016 (35.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16388/65536 917728/3670016 (25.0%)
leaves 13557/65536 433824/2097152 (20.7%)
leaffaces 30061/65536 60122/131072 (45.9%)
leafbrushes 18116/65536 36232/131072 (27.6%)
areas 30/256 240/2048 (11.7%)
surfedges 180491/512000 721964/2048000 (35.3%)
edges 120841/256000 483364/1024000 (47.2%)
LDR worldlights 577/8192 50776/720896 ( 7.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 3109/32768 31090/327680 ( 9.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 59439/65536 118878/131072 (90.7%) VERY FULL!
cubemapsamples 203/1024 3248/16384 (19.8%)
overlays 137/512 48224/180224 (26.8%)
LDR lightdata [variable] 11144696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3766672/16777216 (22.5%)
entdata [variable] 1380721/393216 (351.1%) VERY FULL!
LDR ambient table 13557/65536 54228/262144 (20.7%)
HDR ambient table 13557/65536 54228/262144 (20.7%)
LDR leaf ambient 37466/65536 1049048/1835008 (57.2%)
HDR leaf ambient 13557/65536 379596/1835008 (20.7%)
occluders 2/0 80/0 ( 0.0%)
occluder polygons 16/0 192/0 ( 0.0%)
occluder vert ind 64/0 256/0 ( 0.0%)
detail props [variable] 1/89624 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/42010 ( 0.0%)
pakfile [variable] 17040069/0 ( 0.0%)
physics [variable] 3279750/4194304 (78.2%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 69158
Writing d:\dropbox\source sdk\vmfs\gmod\rp_guam_alpha_001 - Copy.bsp
2 minutes, 17 seconds elapsed
CompilePal - Automated Packaging
Finding sources of game content...
Found search paths...
Found wildcard path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod\addons
Found search path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod
Found search path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod\bin
Found search path: G:\Programs-G\Steam\steamapps\common\GarrysMod\garrysmod\download
Reading BSP...
Something broke:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at CompilePalX.Compilers.BSPPack.BSP.buildModelList()
at CompilePalX.Compilers.BSPPack.BSP..ctor(FileInfo file)
at CompilePalX.Compilers.BSPPack.BSPPack.Run(CompileContext context)
'Fast' compile finished in 00:02:48
30 errors/warnings logged:
30 errors/warnings logged for rp_guam_alpha_001 - Copy:
● 6x: Caution: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file [sub:1]
● 13x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
● 9x: Caution: Error loading studio model "[sub:1]"!
● 1x: Info: Static prop [sub:1] outside the map ([sub:2], [sub:3], [sub:4])
● 1x: Info: fastvis = true