Update of YAYOs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2263021260
In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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This mod solves event / quest pawn issues for all of mod human/non-human factions, vanilla expended faction, races added as human alien races, and races added as garam races.
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So you can meet real faction pawns added as mods in various situations.
- Saved Game Compatible (Only new Event or Quest)
- Empire mod
Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using [https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib[/url] or the standalone url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404 and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use https://github.com/RimSort/RimSort/releases/latest to sort your mods
[https://steamcommunity.com/sharedfiles/filedetails/changelog/2886929245]