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avrae-aliases's Issues

SW5e - !swequip output

Describe the bug
When using !swequip output , the JSON code created uses ' in all places there should be ", causing a copy-and-paste of the output code to not function with the !attack import function.

Severity
Moderate - irrelevant for the baseline weapons, but using output and import is the easiest way to modify weapons for unique features that are applicable to a specific character (changing the attribute used, bonuses from an enhanced item, etc.)

Screenshots
image

Can't !learn move "Vice Grip"

Describe the bug
Each time we try to do !learn "vice grip" we get this result: This is not a valid attack.
I saw that the attack is in the gvar and the json files so no idea why this is happening.

Savage + EA

Describe the bug
Using Savage Attacker and Elemental Adept doesn't apply the bonuses correctly

Severity
Medium

Context
!learn Tackle savage adept

SW5E Race updates

Nothing major, just some updates that handn't yet been reflected in the race gvar

  • Cathar race had it's climbing speed increased to 30ft
  • Nautolans had their base movement speed lowered to 30ft
  • Sith Pureblood can no longer cast darkness, but can instead cast bestow curse
  • Trandoshans lost their sonic resistance
  • Twi'lek move speed of 30ft is missing
  • Weequay move speed of 30ft is missing & they no longer have darkvision
  • Zabrak move speed of 30ft is missing & they no longer have darkvision

Thank you for making these and keeping up with them

SW5e modified Gsheet - Lose all armor and weapon proficiencies when getting a duplicate proficiency

Describe the bug
When you get a duplicate of any weapon or armor proficiency from any source (class or race) that is also given by your class, you lose all armor and weapon proficiencies, from every class and race I tested. Getting 3+ copies of the proficiency does not remove the issue, it always happens if you have more than 1 copy of any weapon or armor proficiency. It only happens on exact duplicates of text, such as "Light Armor" occurring twice, getting "martial blasters" from class and "sniper rifle" from race does not cause this issue (despite a sniper rifle being a marital blaster).

If you remove those duplicates from the "Race Info" and/or "Class Info" tabs, or change the races/classes so they have no duplicate armor/weapon proficiencies, this stops happening. Non-duplicate proficiencies given by race or multiclass do not trigger this issue. This happens consistently, on a fully filled out character sheet or a completely fresh copy of the sheet from the link on the avrae workshop page (link just incase).

Severity
High (breaks all armor and weapon proficiencies when triggered, will affect almost every multiclass character, and a number of races even when not multiclassing)

Context
The "none" on the fourth line of the AQ65 code is being triggered, that's as far as my knowledge is able to track it, bug is either in the formula of AQ65 or in another formula that one references.

To Reproduce

  1. Add any class (operative is the one I used for testing)
  2. Add any other class that shares at least one armor or weapon proficiency with the first class (fighter is a guaranteed result), or a race like Droid Class IV or Chiss that gives armor/weapon proficiencies that are also given by the class
  3. Look at the "Proficiencies" box in the lower left, should see "Armor Proficiencies: None" and "Weapon Proficiencies: Autofills based on class & "
  4. (bonus) add any armor that you should have proficiency with, and get the warning message that "You aren't proficient with your armor/shield!"
  5. (bonus) add any weapon that you should have proficiency with, and your proficiency bonus will not be added to the attack bonus

Expected behavior
Duplicates should be ignored

Screenshots
SW5e Sheet Issue

HATCH

Fix Hatch for the new rules

Remove flame and magma boosts

Change Super Incubator, add Plus Incubator

Advantage on rolls for Breeder

Correct Code for Moongeist Beam

{"_v": 2, "automation": [{"effects": [{"dc": "{8+proficiencyBonus+max(wisdomMod,dexterityMod)}", "fail": [{"damage": "{damage}+{max(wisdomMod,dexterityMod)} [Ghost]", "overheal": false, "type": "damage"}], "stat": "dex", "success": [{"damage": "({damage}+{max(wisdomMod,dexterityMod)} [Ghost])/2", "overheal": false, "type": "damage"}], "type": "save"}], "meta": [{"dice": "8d12", "hidden": false, "name": "damage", "type": "roll"}], "target": "all", "type": "target"}, {"text": "You emit a sinister ray that explodes out from you in a 100 foot line, 5 feet wide. All creatures caught in the blast must make a DEX save against your Move DC, taking 5d6 + MOVE ghost damage on a failure or half as much on a success. This attack ignores any of the creature's abilities that would affect the user's ability to hit or deal full damage.", "type": "text"}], "name": "Moongeist Beam", "proper": true, "verb": null}

Pixilate + EA

Describe the bug
Elemental Adept will not interact properly with pixilate or other abilities that change damage type

Severity
Medium

Context
!learn Tackle pixilate adept

Additional context
This should be fixed with simply changing the order of the pixilate and elemental adept code lines

Old Commander text

Describe the bug
The text for Commander's "Show Me What You've Got" feature is outdated.

Severity
Low (formatting issues, things that don't impact operation)

Context
!trainer showme

SW5e - !swequip Wrist Launcher

Describe the bug
Attempting to use !swequip with the Wrist Launcher returns the error "Error evaluating expression: I can't find a weapon named Wrist Launcher." Manually adding each ammo type of the Wrist Launcher functions properly, but requires knowledge of what the format of those ammo types are.

Severity
Medium

Context
swequip

To Reproduce
Steps to reproduce the behavior:

  1. Attempt to use the !swequip function with the Wrist Launcher.

Expected behavior
The Wrist Launcher attacks are created, drawing each variation of the ammo type to be added as a weapon option.

Screenshots
image

Additional context
Could potentially have something to do with the Wrist Launcher not having a baseline attack and damage, like the burst and rapid weapons have.

SW5e - Double argument

Is your feature request related to a problem? Please describe.
No

Who would use it?
Anybody who uses double weapons.

Which alias does this effect?
!swequip

How would it work?
Now that Double-Weapon Fighting works differently from Two-Weapon Fighting, a separate argument for !swequip from offhand that serves the same purpose but with removing the modifier from the attack roll instead of the damage roll.

Why should this be added?
The function already exists with Two-Weapon Fighting, so it's a logical expansion of that function.

SW5e !swrage command not working.

Describe the bug
Whenever we use the command !swrage it comes up with the error 'Error evaluating expression: cc_exists is not defined'

Severity
High (makes Berserker class nigh on unplayable)

Context
!swrage

To Reproduce
Steps to reproduce the behavior:

  1. attempt to use the !swrage command

Expected behavior
Puts the Rage condition on the user of the command

Screenshots
image

Consulardark Manipulation Error

Describe the bug
Attepmted to add the Manipulation subclass using the Verbose Character tool and when I use the !Level Consulardark Manipulation
it comes up with an error evaluating expression and says it's an issue with the user-created command it works for other subclasses though I have not tested them all

Severity
Low

Context
The command doesn't work and Avrae says it's an error with the coding using the !Level Consulardark Manipulation

To Reproduce
Steps to reproduce the behaviour:

  1. Install the Verbose Character tool.
  2. Add the Gvar sw5e pack
  3. Use the tool to run the !Level Consulardark manipulation
  4. See Error

Expected behavior
It should add the Manipulation Archetype/subclass to my character

Screenshots
image

Additional context
Add any other context about the problem here.

pokedex Issue

Describe the bug
pokedex.alias has the wrong SR for several Pokemon

Severity
Trivial (typos, etc)

Context
Dragapult and Decidueye entries, probably others

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