rtotheichie / avrae-aliases Goto Github PK
View Code? Open in Web Editor NEWAliases I have made and/or am working on for use with the Avrae Discord Bot
License: GNU General Public License v3.0
Aliases I have made and/or am working on for use with the Avrae Discord Bot
License: GNU General Public License v3.0
Describe the bug
When updating gsheets, players are receiving the error listed below.
Error loading character: Invalid value for Electrum in cell D9 on sheet 'Inventory:
invalid literal for int() with base 10: 'WEALTH'
Severity
Medium (minor functional impact)
To Reproduce
Steps to reproduce the behavior:
!update
This would allow spells like wither and bloom to be cast with spell points.
Describe the bug
When using !swequip output , the JSON code created uses ' in all places there should be ", causing a copy-and-paste of the output code to not function with the !attack import function.
Severity
Moderate - irrelevant for the baseline weapons, but using output and import is the easiest way to modify weapons for unique features that are applicable to a specific character (changing the attribute used, bonuses from an enhanced item, etc.)
Describe the bug
Each time we try to do !learn "vice grip" we get this result: This is not a valid attack.
I saw that the attack is in the gvar and the json files so no idea why this is happening.
Describe the bug
Using Savage Attacker and Elemental Adept doesn't apply the bonuses correctly
Severity
Medium
Context
!learn Tackle savage adept
Nothing major, just some updates that handn't yet been reflected in the race gvar
Thank you for making these and keeping up with them
Describe the bug
When you get a duplicate of any weapon or armor proficiency from any source (class or race) that is also given by your class, you lose all armor and weapon proficiencies, from every class and race I tested. Getting 3+ copies of the proficiency does not remove the issue, it always happens if you have more than 1 copy of any weapon or armor proficiency. It only happens on exact duplicates of text, such as "Light Armor" occurring twice, getting "martial blasters" from class and "sniper rifle" from race does not cause this issue (despite a sniper rifle being a marital blaster).
If you remove those duplicates from the "Race Info" and/or "Class Info" tabs, or change the races/classes so they have no duplicate armor/weapon proficiencies, this stops happening. Non-duplicate proficiencies given by race or multiclass do not trigger this issue. This happens consistently, on a fully filled out character sheet or a completely fresh copy of the sheet from the link on the avrae workshop page (link just incase).
Severity
High (breaks all armor and weapon proficiencies when triggered, will affect almost every multiclass character, and a number of races even when not multiclassing)
Context
The "none" on the fourth line of the AQ65 code is being triggered, that's as far as my knowledge is able to track it, bug is either in the formula of AQ65 or in another formula that one references.
To Reproduce
Expected behavior
Duplicates should be ignored
Fix Hatch for the new rules
Remove flame and magma boosts
Change Super Incubator, add Plus Incubator
Advantage on rolls for Breeder
{"_v": 2, "automation": [{"effects": [{"dc": "{8+proficiencyBonus+max(wisdomMod,dexterityMod)}", "fail": [{"damage": "{damage}+{max(wisdomMod,dexterityMod)} [Ghost]", "overheal": false, "type": "damage"}], "stat": "dex", "success": [{"damage": "({damage}+{max(wisdomMod,dexterityMod)} [Ghost])/2", "overheal": false, "type": "damage"}], "type": "save"}], "meta": [{"dice": "8d12", "hidden": false, "name": "damage", "type": "roll"}], "target": "all", "type": "target"}, {"text": "You emit a sinister ray that explodes out from you in a 100 foot line, 5 feet wide. All creatures caught in the blast must make a DEX save against your Move DC, taking 5d6 + MOVE ghost damage on a failure or half as much on a success. This attack ignores any of the creature's abilities that would affect the user's ability to hit or deal full damage.", "type": "text"}], "name": "Moongeist Beam", "proper": true, "verb": null}
Describe the bug
Elemental Adept will not interact properly with pixilate or other abilities that change damage type
Severity
Medium
Context
!learn Tackle pixilate adept
Additional context
This should be fixed with simply changing the order of the pixilate and elemental adept code lines
Describe the bug
The text for Commander's "Show Me What You've Got" feature is outdated.
Severity
Low (formatting issues, things that don't impact operation)
Context
!trainer showme
Describe the bug
Attempting to use !swequip with the Wrist Launcher returns the error "Error evaluating expression: I can't find a weapon named Wrist Launcher." Manually adding each ammo type of the Wrist Launcher functions properly, but requires knowledge of what the format of those ammo types are.
Severity
Medium
Context
swequip
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Wrist Launcher attacks are created, drawing each variation of the ammo type to be added as a weapon option.
Additional context
Could potentially have something to do with the Wrist Launcher not having a baseline attack and damage, like the burst and rapid weapons have.
Is your feature request related to a problem? Please describe.
No
Who would use it?
Anybody who uses double weapons.
Which alias does this effect?
!swequip
How would it work?
Now that Double-Weapon Fighting works differently from Two-Weapon Fighting, a separate argument for !swequip from offhand that serves the same purpose but with removing the modifier from the attack roll instead of the damage roll.
Why should this be added?
The function already exists with Two-Weapon Fighting, so it's a logical expansion of that function.
Describe the bug
Whenever we use the command !swrage it comes up with the error 'Error evaluating expression: cc_exists is not defined'
Severity
High (makes Berserker class nigh on unplayable)
Context
!swrage
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Puts the Rage condition on the user of the command
Describe the bug
Attepmted to add the Manipulation subclass using the Verbose Character tool and when I use the !Level Consulardark Manipulation
it comes up with an error evaluating expression and says it's an issue with the user-created command it works for other subclasses though I have not tested them all
Severity
Low
Context
The command doesn't work and Avrae says it's an error with the coding using the !Level Consulardark Manipulation
To Reproduce
Steps to reproduce the behaviour:
Expected behavior
It should add the Manipulation Archetype/subclass to my character
Additional context
Add any other context about the problem here.
Describe the bug
pokedex.alias has the wrong SR for several Pokemon
Severity
Trivial (typos, etc)
Context
Dragapult and Decidueye entries, probably others
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