AdMob Adobe Air Native Extension for iOS 9.0+, Android 19+.
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From the command line cd into /example and run:
OSX
bash get_android_dependencies.sh
Windows Powershell
PS get_android_dependencies.ps1
The dependencies can be downloaded directly from this repo:
<extensions>
<extensionID>com.tuarua.frekotlin</extensionID>
<extensionID>com.google.android.gms.play-services-base</extensionID>
<extensionID>com.google.android.gms.play-services-ads-lite</extensionID>
<extensionID>com.android.support.support-v4</extensionID>
<extensionID>com.google.code.gson.gson</extensionID>
...
</extensions>
You will also need to include the following in your app manifest. Update accordingly.
<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<application android:enabled="true">
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<activity android:excludeFromRecents="false" android:hardwareAccelerated="true">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
android:theme="@android:style/Theme.Translucent" />
</application>
</manifest>
Test Ads are included in the demo. You will need an AdMob account to deliver live ads.
N.B. You must use a Mac to build an iOS app using this ANE. Windows is NOT supported.
From the Terminal cd into /example and run:
bash get_ios_dependencies.sh
The folder, ios_dependencies/device/Frameworks, must be packaged as part of your app when creating the ipa. How this is done will depend on the IDE you are using.
After the ipa is created unzip it and confirm there is a "Frameworks" folder in the root of the .app package.
You will also need to include the following in your app manifest. Update accordingly.
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
<key>MinimumOSVersion</key>
<string>9.0</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
<key>NSAllowsArbitraryLoadsForMedia</key>
<true/>
<key>NSAllowsArbitraryLoadsInWebContent</key>
<true/>
</dict>
]]></InfoAdditions>
Test Ads are included in the demo. You will need an AdMob account to deliver live ads.
Before using the consent methods:
- Login in to you AdMob account.
- Navigate to Blocking Controls > EU User Consent.
- Check radio for Custom set of ad technology providers.
- Click Select Providers.
- Select up to 12 providers only.
The example project can be run on the Simulator from IntelliJ using AIR 28.
The example project can be run on the device from IntelliJ using AIR 28.
You will need:
- IntelliJ IDEA / Flash Builder
- AIR 29
- Xcode 9.3
- Xcode 9.1 for iOS Simulator
- Android Studio 3 if you wish to edit the Android source
- wget on OSX
- Powershell on Windows