Git Product home page Git Product logo

vector2js's Introduction

Vector2js

Vector2js

A simple 2D Vectors for JS.

Read the docs

Full docs can be found here.

Install

You can install via npm:

npm install vector2js

Or bower:

bower install vector2js

Or simply download the js files from /dist/ in this repo.

Usage

If you are using nodejs or browserify, you can use Vector2js like this:

// include vector2js
var Vector = require('vector2js');

// create a new vector
var vec = new Vector(10, 10);

If you include the JavaScript from /dist/ directly into your web pages, you will have 'Vector' in global scope and you can create new vectors like this:

// create a new vector
var vec = new Vector(10, 10);

Basic usage example:

Here's a basic usage example - adding two vectors and print the result length:

var v1 = new Vector(5, 10);
var v2 = new Vector(1, 1);
console.log(v1.add(v2).length())
> 12.529964086141668

Tests & Browser support

Vector2js is fully testes on Node.js, IE6 & above, Edge, Chrome, FireFox and Opera, and have coverage of 100%.

BrowsersSupport

Test in browsers

To test in browsers just open the file /tests/test.html with your browser of choice.

Test in Node.js

To test in nodejs first install qunit-cli:

npm install qunit-cli

Then you can run the following command from the project root:

qunit-cli tests/test.js

API

The following are all the API functions the vector class has:

.clone ()
	[chainable][clone]
	Clone the vector and return the cloned instance.
	Return: Cloned Vector.

.equals (vector)
	Get if equal to another vector
	Param vector - other vector to compare with.
	Return: If Vectors Are Equal.

.copy (vector)
	[chainable][changeSelf]
	Set values from another vector. this changes value of self.
	Param vector - other vector to get values from.
	Return: Self.

.copyX (vector)
	[chainable][changeSelf]
	Set only the x component from another vector.
	Return: Self.

.copyY (vector)
	[chainable][changeSelf]
	Set only the y component from another vector.
	Return: Self.

.toDict ()
	Convert to a dictionary with {x, y}.
	Return: A Dictionary Representation Of The Vector.

.toArray ()
	Convert to array with x, y.
	Return: An Array Representation Of The Vector.

.set (x, y)
	[chainable][changeSelf]
	Set values from x, y.
	Param x - optional x component to set.
	Param y - optional y component to set.
	Return: Self.

.flipXY ()
	[chainable][clone]
	Clone and flip between x and y values.
	Return: Cloned Vector With Flipped X And Y Components.

.flipXYSelf ()
	[chainable][changeSelf]
	Flip between x and y values.
	Return: Self.

.invert ()
	[chainable][clone]
	Clone and invert x and y values (like multiply with -1, eg x, y => -x, -y)
	Return: Cloned Vector With Inverted Values.

.invertSelf ()
	[chainable][changeSelf]
	Invert x and y values (like multiply with -1, eg x, y => -x, -y)
	Return: Self.

.distanceFrom (other)
	Get the distance from another vector.
	Param other - vector to get distance from.
	Return: Distance Between Vectors.

.radiansTo (other)
	Get angle from another vector in radians.
	Return: Angle In Radians From This To Other.

.degreesTo (other)
	Get degrees from another vector in degrees.
	Return: Angle In Degrees From This To Other.

.toRadians (other)
	Convert this vector to a radian angle.
	This is equivalent to doing vector.zero.radiansto(this).
	Return: Angle In Radians.

.toDegrees (other)
	Convert this vector to degree.
	This is equivalent to doing vector.zero.degreeto(this).
	Return: Angle In Degrees (0-360).

.rotateDegreesSelf (degrees)
	[chainable][changeSelf]
	Rotate this vector by a given degree.
	Param degrees - degrees to rotate this vector by (can be positive or negative).
	Return: Self.

.rotateDegrees (degrees)
	[chainable]
	Clone and rotate the vector by a given degree.
	Param degrees - degree to rotate this vector by (can be positive or negative).
	Return: Cloned Rotated Vector.

.rotateRadiansSelf (radians)
	[chainable][changeSelf]
	Rotate this vector by a given radian.
	Param radians - radians to rotate this vector by (can be positive or negative).
	Return: Self.

.rotateRadians (radians)
	[chainable]
	Clone and rotate the vector by a given degree.
	Param radians - radians to rotate this vector by (can be positive or negative).
	Return: Cloned Rotated Vector.

.length ()
	Calculate the length of this vector (aka magnitude).
	Return: Vector Length.

.normalizeSelf ()
	[chainable][changeSelf]
	Normalize this vector, eg make length equal 1.
	Return: Self.

.normalize ()
	[chainable][clone]
	Clone and normalize the vector.
	Return: Normalized Vector.

.addSelf (other)
	[chainable][changeSelf]
	Add other vector to self.
	For example, v(10, 11) + v(5, 6) = v(15, 17).
	Param other - vector to add components to self.
	Return: Self.

.subSelf (other)
	[chainable][changeSelf]
	Subtract other vector from self.
	For example, v(10, 10) - v(2, 3) = v(8, 7).
	Param other - vector to subtract components from self.
	Return: Self.

.divSelf (other)
	[chainable][changeSelf]
	Divide self by other vector.
	For example, v(10, 20) / v(2, 5) = v(5, 4).
	Param other - vector to divide components from self.
	Return: Self.

.mulSelf (other)
	[chainable][changeSelf]
	Multiply self vector by other vector.
	For example, v(2, 3) * v(3, 4) = v(6, 12).
	Param other - vector to multiply components with self.
	Return: Self.

.addScalarSelf (val)
	[chainable][changeSelf]
	Add scalar value to self.
	For example, v(2, 3) + 5 = v(7, 8).
	Param val - value to add to components.
	Return: Self.

.subScalarSelf (val)
	[chainable][changeSelf]
	Subtract scalar from self.
	For example, v(7, 9) - 5 = v(3, 4).
	Param val - value to subtract from components.
	Return: Self.

.divScalarSelf (val)
	[chainable][changeSelf]
	Divide self by scalar.
	For example, v(6, 8) / 5 = v(3, 4).
	Param val - value to divide components by.
	Return: Self.

.mulScalarSelf (val)
	[chainable][changeSelf]
	Multiply self by scalar.
	For example, v(2, 3) * 2 = v(4, 6).
	Param val - value to multiply components with.
	Return: Self.

.add (other)
	[chainable][clone]
	Clone self and add other vector to it.
	Param other - vector to add with.
	Return: Cloned Vector.

.sub (other)
	[chainable][clone]
	Clone self and subtract other vector from it.
	Param other - vector to subtract with.
	Return: Cloned Vector.

.mul (other)
	[chainable][clone]
	Clone self and multiply by other vector.
	Param other - vector to multiply with.
	Return: Cloned Vector.

.div (other)
	[chainable][clone]
	Clone self and divide by other vector.
	Param other - vector to divide with.
	Param scalar - value to divide by.
	Return: Cloned Vector.

.addScalar (scalar)
	[chainable][clone]
	Clone self and add scalar to it.
	Param scalar - value to add.
	Return: Cloned Vector.

.subScalar (scalar)
	[chainable][clone]
	Clone self and substract scalar from it.
	Param scalar - value to subtract.
	Return: Cloned Vector.

.mulScalar (scalar)
	[chainable][clone]
	Clone self and multiply by scalar.
	Param scalar - value to multiply with.
	Return: Cloned Vector.

.divScalar (scalar)
	[chainable][clone]
	Clone self and divide by scalar.
	Param scalar - value to divide by.
	Return: Cloned Vector.

.clampSelf (min, max)
	[chainable][changeSelf]
	Clamp vector values into range.
	Note: this function does not validate that min < max.
	Param min - min value for x, y components.
	Param max - max value for x, y components.
	Return: Self.

.clamp (min, max)
	[chainable][clone]
	Clone vector and clamp its values.
	Note: this function does not validate that min < max.
	Param min - min value for x, y components.
	Param max - max value for x, y components.
	Return: Cloned Vector In Range.

.applySelf (func)
	[chainable][changeSelf]
	Apply a function on x and y components of the vector.
	For example, you can use math.round to round the vector x, y values.
	Param func - function to apply on components.
	Return: Self.

.apply (func)
	[chainable][clone]
	Clone self and apply a function on x and y components of the clone vector.
	For example, you can use math.round to round the vector x, y values.
	Param func - function to apply on components.
	Return: Cloned Vector.

.absSelf ()
	[chainable][changeSelf]
	Turn self to absolute values (eg turn x, y positive).
	Return: Self.

.abs ()
	[chainable][clone]
	Clone and turn to absolute values (eg turn x, y positive).
	Return: Cloned Vector.

.roundSelf ()
	[chainable][changeSelf]
	Turn self to round values (eg turn x, y positive).
	Return: Self.

.round ()
	[chainable][clone]
	Clone and turn to round values (eg turn x, y positive).
	Return: Cloned Vector.

.dot (other)
	Calculate dot-product of this vector with another vector.
	Param other - other vector to calculate dot-product with.
	Return: Dot Product.

.cross (other)
	Calculate cross-product of this vector with another vector.
	Param other - other vector to calculate cross-product with.
	Return: Dot Product.

.repairSelf (x, y)
	[chainable][changeSelf]
	If any of the components of this vector are nan, null, undefined, etc. set them to defaults.
	Note: 0's are considered to be a valid number and will not be replaced with a default value.
	Param x - default value for x if undefined (0 if not defined).
	Param y - default value for y if undefined (0 if not defined).
	Return: Self.

.repair (x, y)
	[chainable][clone]
	Create a clone and if any of the components of the vector are nan, null, undefined, etc. set them to default.
	Note: 0's are considered to be a valid number and will not be replaced with a default value.
	Param x - default value for x if undefined (0 if not defined).
	Param y - default value for y if undefined (0 if not defined).
	Return: Repaired Clone.

.toString ()
	Convert to string in the form of "x,y".
	Return: String Representation Of The Vector.

.format (format)
	Convert to a string with a given format.
	Param format - a string in which %x and %y will be replaced with the vector values.
	Return: Formatted String Representing The Vector.

Consts

Vector2js comes with few useful constant vectors you can use:

Vector.zero = new Vector(0, 0); 
Vector.one = new Vector(1, 1); 
Vector.up = new Vector(0, -1); 
Vector.down = new Vector(0, 1); 
Vector.left = new Vector(-1, 0); 
Vector.right = new Vector(1, 0); 
Vector.upLeft = new Vector(-1, -1); 
Vector.downLeft = new Vector(-1, 1); 
Vector.upRight = new Vector(1, -1); 
Vector.downRight = new Vector(1, 1); 

License

Vector2js is distributed under the MIT license and is free for any personal or commercial purpose.

vector2js's People

Contributors

ronenness avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

Forkers

smk1628 f2ly

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.