romanzhu / entitas-sync-framework Goto Github PK
View Code? Open in Web Editor NEWNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
License: MIT License
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
License: MIT License
Currently server sends packet to each client each tick with those ushorts:
Meaning I send 20 bytes even when all of those counts is 0.
Will add bitmask as a first byte, that way when client will unpack packet - he will know what datatypes to look for.
In other words if there is nothing to send - we will send only 1 byte from server. (In turnbased games this is the most common case)
Hi, I've tried to run SampleScene from this repo without any changes on macOS, it starts the scene, but when I click Setup Server and then Start - it throws me out from Unity (same with the client)
Unity 2017.1.0f2, I've tried using mono, Net Standard, Net 4.X and IL2CPP.
Hi @RomanZhu. Any plan to create new repo for photon support in Entitas?
I am using the Git example to export to Android. However, it does not work.
I've tried using mono, Net Standard, Net 4.X and IL2CPP.
The BitBuffer class of the error in the FromSpan method.
Have you generated an APK? I'm using Unity3D 2019.2
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