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pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

shader_for_unity icon shader_for_unity

some shaders for unity,such as Post processing,brdf,rendering and so on

texturegenerator icon texturegenerator

3D and 2D Texture generation using the compute shaders within the Unity engine.

unity-experimental-dxr icon unity-experimental-dxr

The Experimental DXR project is a Unity custom version + HDRP custom version that support DXR and will let users play with DXR features. It is not representative of future integration of DXR in Unity.

unity3d_pbr_path_tracer icon unity3d_pbr_path_tracer

Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.

unitypcss icon unitypcss

Nvidia's PCSS soft shadow algorithm implemented in Unity

unityshadows icon unityshadows

Shadow map in unity, include hard shadow, PCF, PCSS, VSSM.

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