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This project forked from squidink7/ultimatedoombuilder

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Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)

License: GNU General Public License v3.0

Shell 0.01% JavaScript 0.49% C++ 4.15% Python 0.18% C 6.21% C# 84.71% CSS 0.04% Makefile 0.01% HTML 3.43% Inno Setup 0.42% GLSL 0.21% Batchfile 0.15%

ultimatedoombuilder's Introduction

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.2 support

Required software on Windows:

Building on Linux:

These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.

Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono. The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
  • Install additional required packages: sudo apt install make g++ git libx11-dev mesa-common-dev
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateDoomBuilder directory in the current directory): git clone https://github.com/jewalky/UltimateDoomBuilder.git
  • Compile UDB: cd UltimateDoomBuilder && make
  • Run UDB: cd Build && ./builder

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)

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