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License: Other
Graphical Roguelike Library
License: Other
Many calls to DungeonScene.Instance.ProcessPlayerInput are made from menus as the result of a choice. Once it is possible to open menus via script, the calls to ProcessPlayerInput should be called from script.
Move processing of dungeon controls from hardcode to lua code. Lua code will be responsible for frame-by-frame input processing. The relevant code is in ProcessInput(InputManager input) in DungeonScene.cs
GameAction.ActionType is currently an enum. It should be changed to a configurable value and thus allow scripters to create custom values for commands.
Menus are currently hardcoded classes. Make it possible to create a menu using lua scripting.
Attempting to dev-travel when a lua event script is running will delay the travel until the script completes. This often happens when dialogue is in progress.
-Get into a cutscene with multiple dialogue boxes
-Attempt to travel somewhere using the Travel tab
Functions such as SetCharacterAI(GroundChar ch, string classpath, params object[] args) currently fail when passing multiple args where one of them is a LuaTable. KeraLua appears to take in a luatable as the full array itself, but more investigation is needed.
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