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rogueessence's Issues

Add support for scriptable Input handling

Move processing of dungeon controls from hardcode to lua code. Lua code will be responsible for frame-by-frame input processing. The relevant code is in ProcessInput(InputManager input) in DungeonScene.cs

Add Support for custom ActionTypes

GameAction.ActionType is currently an enum. It should be changed to a configurable value and thus allow scripters to create custom values for commands.

Dialogue blocking dev actions

Attempting to dev-travel when a lua event script is running will delay the travel until the script completes. This often happens when dialogue is in progress.

-Get into a cutscene with multiple dialogue boxes
-Attempt to travel somewhere using the Travel tab

Lua call to functions with params object[] fail with luatables

Functions such as SetCharacterAI(GroundChar ch, string classpath, params object[] args) currently fail when passing multiple args where one of them is a LuaTable. KeraLua appears to take in a luatable as the full array itself, but more investigation is needed.

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