Comments (3)
Exactly, you can, and it's already possible.
I'm testing with Visual Studio 2019 Resource Editor, but ResEdit does the same job.
Considering you have a dialog resource with an edit and a button, your code will look like this:
use winsafe::gui;
fn main() {
let my_main = MyMain::new();
if let Err(e) = my_main.dlg.run_main(None) {
eprintln!("{}", e);
}
}
#[derive(Clone)]
pub struct MyMain {
dlg: gui::CustomMain,
txt: gui::Edit,
btn: gui::Button,
}
impl MyMain {
pub fn new() -> MyMain {
// dialog ID = 102
// icon ID = 101
let dlg = gui::CustomMain::new_dlg(102, Some(101), None);
// edit ID = 1001
// button ID = 1002
let txt = gui::Edit::new_dlg(&dlg, 1001);
let btn = gui::Button::new_dlg(&dlg, 1002);
let new_self = Self { dlg, txt, btn };
new_self.events();
new_self
}
pub fn events() {
// ...
}
}
You're welcome to test it.
Actually I'm finishing an example to upload to the examples
folder showing exactly that.
from winsafe.
great thanks..
don't have much time actually to work with Rust, but will definitely test it soon. :-)
from winsafe.
No problem.
Feel free to open an issue if you need something.
from winsafe.
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