A proof-of-concept terrain renderer using Elm WebGL
See http://lepoetemaudit.github.io/elm-terrain
Clone the repository and run make
followed by make serve
, then navigate
to http://localhost:4079/terrain.html
- Display sections of the terrain at lower LOD - this would allow showing much greater terrain distances
- Add different detail and splat textures
- Water
- Vegetation
- Better mouselook
Textures are from http://opengameart.org/content/miramar-skybox for the skybox, and http://seamless-pixels.blogspot.co.uk/ for the detail texture. The heightmap was generated using L3DT - https://www.bundysoft.com/L3DT/