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re_pair's Issues

core game

  • define game session concept
    • establish /track 'reputation/yelp' concept
    • establish win/loss state
    • implement relationship closure
  • define game flow / game manager concept
    • settings for amount of relationships (difficulty/length)
    • persist game sessions / score

base ui

  • show involved patients
  • implement appearance data in patient
  • show stats of patients
  • implement "reveal" buttons

core mechanics

  • partner class

  • partner class data

    • define stats data structure
      • have
      • want
    • figure out stats resolution
    • implement poll stat method
  • establish relationship concept

    • pull conflict data into relationship object
    • calculate conflict
    • patience/money data
    • calculate 'destiny' i.e. the actual desired outcome between two partners
  • establish Therapy concept

    • spawn data/partners/relationship
    • track session revelation status
  • establish Session concept

    • implement questioning / influence functions
    • create deltas for therapy

bootstrap basic project

  • setup unity project
  • setup automated builds
  • optional: investigate and deploy webgl build to gh pages

debug mode

  • implement toggle view
  • implement reveal all
  • implement set resolution
  • implement patient import/export

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