I, for one, welcome our new robot overlords ๐ค
All code is provided as-is, is not intended to be actively maintained unless noted otherwise and WITHOUT WARRANTY OF ANY KIND
Quake 3 to Python bridge
Home Page: https://q3py.readthedocs.io/
License: MIT License
Add or at least mention the absence of or alternatives to:
and so on. Most of them are over the top for a project as small as q3py
though ๐
The documentation is currently a mix of Doxygen
and Sphinx
with its breathe
extension (since #14) on gh-pages
.
It seems like Doxyen is mostly meant for inline code documentation. Other pages can be added as well, but they are just listed as "related pages" without any hierarchical structure.
Sphinx on the other hand allows for well structured prose, as well as plain code documentation. breathe can be used to import the existing Doxygen documentation, but it is not integrated that well (which might be the fault of Doxygen's XML output).
It seems like the best solution right now would be using readthedocs
(instead of gh-pages
) with plain Sphinx
documents (without breathe
and without Doxygen
).
Sphinx is not integrated into the autotools
via m4
macros right now, but then again q3py's portability is rather limited both by current implementation and (Quake 3 + Python 3) design.
Sphinx requires Python, but this is not a problem since q3py does so, too. If a recent enough Python 3 version is used, one gets pip
and venv
as well.
tl;dr: No decision on documentation right now, mostly a brain dump
Add a CONTRIBUTING
file (https://github.com/blog/1184-contributing-guidelines) which explains:
LICENSE
The documentation should mention that Quake 3
itself is poorly documented and link to helpful ressources such as:
As part of the infrastructure issue #7, downloads need to be added.
GitHub releases (https://help.github.com/articles/about-releases) could be built via Travis CI (http://docs.travis-ci.com/user/deployment/releases/) using make dist
(see #1).
Right now the Python entry point is hardcoded to q3py_hello:dllentry
.
This needs to be configurable, possibly with environment variables per module (#10).
The documentation needs to explain how to configure the entry point and how libpython
searches for the Python module, e.g. PYTHONPATH
, virtualenv
and activate_this.py
etc.
Currently there is no mention of the module that q3py
is meant for, e.g. one of game
, cgame
or ui
.
The configuration of q3py and code need to be prepared to work as either of the modules and be aware which one it is.
A version number/string, preferably using semantic versioning, needs to be added to:
q3py
API (both C and Python/Capsule)Try to find and use an external logging library dependency or drop-in files such as http://vincent.bernat.im/en/blog/2013-bootstrap.c.html
or
q3py
prefix for log messagesetc.
A user manual is required, explaining how to:
The manual should also mention that q3py
is targeted at developers, not gamers or server admins.
The manual should be part of the README
, the documentation and possibly in a GitHub wiki page as well.
The current test cases do not use Python at all.
Add some test cases that actually use Python code/methods.
While the README
(e.g. at 3921525) mentions that
q3py
is of no use on its own, a separate Python module is needed to implement the required game logic.
one or more usage examples are required.
This means a hello world
snippet, possibly using the mentioned but not completed Cython module , needs to be added to the README and manual/documentation.
Furthermore possible usages such as the following should be mentioned:
game
, cgame
, ui
) logic in Python
The Doxygen documentation, manual etc. all need to be generated and published entirely automatically.
Things to consider:
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