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igme760ai's Introduction

10/23/2018

  • Draw Method Implemented

10/22/2018

  • Project 3 folder created
  • Class Player7 created
  • TODO: Three methods to implement

10/13/2018

  • added document related to the flocking part;

10/12/2018

  • added unpassable box colliders containing the holes of the cloud part;
  • finalized the flocking parameters and keyboard control related to the flocking;
  • added "Air Walls" surrounded the cloud part to avoid some strange movement (like the flocking members are easily fall down the boundaries or fly away);
  • added some comments to the codes related to the flocking to ensure the coding is easy to read for all of us;

10/11/2018

  • implemented flocking and pathfinding in main scene

10/08/2018

  • created the Project 2 folder

10/07/2018

  • added unit moving using A*
  • added mouse click to move

10/06/2018

  • added the flocking test scene into project folder

10/04/2018

  • change the stairs of the cloud part into slope;
  • apply the slopes with "Slope" tag for the convenience of future process;

10/02/2018

  • grid finished.
  • Pathfinding alogrithm done.
  • need to fix unwalkable area.

09/20/2018

  • Add the Water Part with its collision detection function (not connnected to the canvas, just respawn);
  • Add skybox to make the environment much more pretty;

09/15/2018

  • The complete terrian parts have been put in one unity project!!!
  • the folder with "()" and without them are exactly same, wish someone can help me delete the one without "()".

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