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RobertWHurst avatar RobertWHurst commented on May 24, 2024

Not in core. I'm trying to keep the library as simple and focused as possible. Things like temporal logic and control flow are out of the scope of this project. You can do this with setTimeout and a boolean.

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JAStanton avatar JAStanton commented on May 24, 2024

I would have to edit the core in order to add the setTimeout correct?

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RobertWHurst avatar RobertWHurst commented on May 24, 2024

You shouldn't have to add this to KeyboardJS at all. I meant within your binding callback. Something like this.

var longKeyPress = false;
KeyboardJS.bind.key('i', function() {
    if(longKeyPress === 'g') {
        myHotKeyFunct();
        longKeyPress = false;
    } else {
        longKeyPress = 'i';
    }
});
KeyboardJS.bind.key('g', function() {
    if(longKeyPress === 'i') {
        myHotKeyFunct();
        longKeyPress = false;
    } else {
        longKeyPress = 'g';
    }
});

function myHotKeyFunct() {
    //Your logic here
}

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JAStanton avatar JAStanton commented on May 24, 2024

seems really hacky, I thought this would have been an issue while making the core, I will poke around a bit and see if I can make a more re-usable solution. Thanks for you tips though this helped

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RobertWHurst avatar RobertWHurst commented on May 24, 2024

Well its not what I would put in a project of mine the way it is, its just an example to get you going. I wouldn't say its a hack.

I don't plan on adding this to KeyboardJS because the project is only concerned with giving developers the ability to bind to key combo events. How you want to attach your logic is up to you.

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JAStanton avatar JAStanton commented on May 24, 2024

Thanks so much for this tool it's awesome :)

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RobertWHurst avatar RobertWHurst commented on May 24, 2024

Hey, no problem. I'm glad you like it. If you have any other ideas or questions feel free to post them here.

Cheers @JAStanton

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