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OpenGL + UIKit

mini iOS framework for getting underneath UIKit view-controllers and transitions, and seamlessly integrating 3D and OpenGL alongside Apple’s UIKit

includes

  • the Facebook-style slide menu SWReveal
  • UIScrollView + OpenGL fix, the fix for the freezing draw loop problem (see WWDC 2012)
  • 2D OpenGL primitives

image

@class Stage  (GLKViewController)
|
|---@class GLView     // 2D layers (touch interaction enabled for UIKit subviews)
|
|---@class Room       // 3D layers
.
.
@class SceneController
|
@protocol SceneTransitionDelegate  // animate transitions inside Stage
|
|---@property scene  // increment or goto # to call delegate animations

Everything is contained inside Stage. SceneController handles transitions between scenes using Obj-C NSTimer loops and delegates, and provides start to finish tween progress (0.0 to 1.0) for animation hooks.

Curtains are see-through, they exist floating above everything else and accept touches and properly pass them to buttons and other UI elements

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