This demo is a rhythm game designed for the course Godot 2D Secrets.
It's currently a work-in-progress, but it has some beat patterns to play with.
At the minute, patterns are edited using Patterns.tscn
. Each pattern should have 8 beats, including rests. The demo has three patterns that are repeated three times. The track is built by grabbing all available patterns in Patterns.tscn
from top to bottom of the scene tree. This process repeats if there aren't enough patterns needed for the track.
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