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call-of-cthulhu---cults's Issues

Sermon Lag

sdp0et: During sermons (and only during) I'm getting 2-3 second lags every 1-2 seconds. *I have several other mods going, so it could be something else, but I thought I'd mention it in case someone here had some information

Aspect of Cthulhu Repeat

Issue
When calling upon the Aspect of Cthulhu, there's a chance that when you use it multiple times on the same colonist, it'll simply replace an already replaced part. That is, do nothing more or less.
Proposed solution:
Perform an extra check on the colonist pool to make sure that repeats are only likely in the event of every colonist possessing Cthulhid parts.

Byakhee Groups Don't Land Well

According to Nar on Discord, "Okay so for some weird ass reason, whenever I launch both of the Byakhees together as a group. Only one will land in the zone and the other is permanently stuck in flight over the place im dropping them at. ofc a attempt for a fix is just launch one at a time but I figure I would mention it."

Sappers Hate Obelisks

According to TylerB on Discord, "[The Obelisk] was halfway across my map. [The sappers] avoided my base entirely to get to it and destroy it. [This] seriously confused me what they could be heading to until they started attacking it."

Sermons interrupt surgery

I understand that devotion to unspeakable horrors is of utmost importance, but it's surprising when the colony's surgeon stops half-way through an operation to preach to the masses. :)

I seem to be writing a lot of patches today, so if I find myself digging through the source you may find another pull request from me.

Also, thank you for such an outstanding mod. I absolutely blown away by the depth and attention to detail!

Ship is Indestructible

CrimsonPhalanx from Ludeon: For some reason I can't deconstruct the ship from bounty of the seas. Is this an intentional nerf or is this just an issue I'm facing alone?

Traveling in a caravan with a formless spawn and reaching a combat destination causes the spawn to dissapear and the UI to glitch

Log: https://git.io/fh5Yf
Screenshot: https://imgur.com/a/rVyb6JH
The UI will only vanish when near the border of the map from which you entered. Pawns near that area will also turn invisible. (The formless spawn is not invisible, it's actually gone. Checking both the animals and wildlife tab show that it isn't there). An empty caravan will show up in the world map and remain there until merged with (but the formless spawn won't be there either)

Cthulhu psionic powers have no cooldown

Olivia reported that psionic lobe powers can be used continuously with no cool-down. Until recently (more than two updates ago) there was a cool-down, so this sure seems like a bug.

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