rim-of-madness-team / call-of-cthulhu---cults Goto Github PK
View Code? Open in Web Editor NEWGameplay expansion for RimWorld. You can now found a cult.
Gameplay expansion for RimWorld. You can now found a cult.
The workgiver code is not disabled due to not being checked despite a setting in the mod settings menu for it. https://cdn.discordapp.com/attachments/414670037140635649/507310682442694671/20181031174920_1.jpg
sdp0et: During sermons (and only during) I'm getting 2-3 second lags every 1-2 seconds. *I have several other mods going, so it could be something else, but I thought I'd mention it in case someone here had some information
Issue
When calling upon the Aspect of Cthulhu, there's a chance that when you use it multiple times on the same colonist, it'll simply replace an already replaced part. That is, do nothing more or less.
Proposed solution:
Perform an extra check on the colonist pool to make sure that repeats are only likely in the event of every colonist possessing Cthulhid parts.
Often guardians will start with bad health conditions due to their age.
Could this please be updated? It's my favorite part of the mod set and makes the rest feel lackluster and not worth loading without cults.
Thanks
According to Nar on Discord, "Okay so for some weird ass reason, whenever I launch both of the Byakhees together as a group. Only one will land in the zone and the other is permanently stuck in flight over the place im dropping them at. ofc a attempt for a fix is just launch one at a time but I figure I would mention it."
According to TylerB on Discord, "[The Obelisk] was halfway across my map. [The sappers] avoided my base entirely to get to it and destroy it. [This] seriously confused me what they could be heading to until they started attacking it."
added through Discord
I understand that devotion to unspeakable horrors is of utmost importance, but it's surprising when the colony's surgeon stops half-way through an operation to preach to the masses. :)
I seem to be writing a lot of patches today, so if I find myself digging through the source you may find another pull request from me.
Also, thank you for such an outstanding mod. I absolutely blown away by the depth and attention to detail!
2018-08-23_223052.zip
2018-08-23_234022.zip
In addition to the ThingDef BuildingRubble errors I mentioned on discord, it's also the case that with some effort, you can play for a little while, but after about the 4th game day, RimWorld crashes. The attached are two crash reports.
CrimsonPhalanx from Ludeon: For some reason I can't deconstruct the ship from bounty of the seas. Is this an intentional nerf or is this just an issue I'm facing alone?
Richard333 on Steam: Bugs involving trying to trade with a trader with a tamed Byahkee along with trying to view trader wants. Same errors for Cthorian Larva of Call of Cthulu - Cosmic Horrors. I'm on the stable B19
https://pastebin.com/mFgLbA67
added from discord
This results in an empty caravan at the destination with 0 colonists.
Example: https://imgur.com/a/hdLaedH
Log: https://git.io/fh5mb
The sustainer maintains itself when destroyed.
Issue:
Cross-mod issue with Rim-Of-Madness-Team/Rim-of-Madness---Vampires#32
When a cultist spawns during daylight hours, if they are a vampire, they will burn to death horribly.
Proposed Solution:
Force cultists to spawn during the beginning of the night to avoid further issues.
Log: https://git.io/fh5Yf
Screenshot: https://imgur.com/a/rVyb6JH
The UI will only vanish when near the border of the map from which you entered. Pawns near that area will also turn invisible. (The formless spawn is not invisible, it's actually gone. Checking both the animals and wildlife tab show that it isn't there). An empty caravan will show up in the world map and remain there until merged with (but the formless spawn won't be there either)
Olivia reported that psionic lobe powers can be used continuously with no cool-down. Until recently (more than two updates ago) there was a cool-down, so this sure seems like a bug.
Reported by Rufert in the Rim of Madness Discord on 1/11/18 in #bugs.
Had a guy break while writing a grimoire. As a result when the break ended and he started writing again, he wrote 3 instead of one, got 3x the insanity and died.
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