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Home Page: http://zguide.zeromq.org/page:all
Implementations of the 0MQ examples in the guide.
Home Page: http://zguide.zeromq.org/page:all
Implement the Model One: Simple Retry and Failover example.
So our menu appears to offer: simple, brutal, complex, or nasty. Let's start with simple and then work out the kinks. We take Lazy Pirate and rewrite it to work with multiple server endpoints.
Implement the Heartbeating for Paranoid Pirate example.
For Paranoid Pirate, we chose the second approach. It might not have been the simplest option: if designing this today, I'd probably try a ping-pong approach instead. However the principles are similar. The heartbeat messages flow asynchronously in both directions, and either peer can decide the other is "dead" and stop talking to it.
Implement the Getting an Out-of-Band Snapshot example.
So now we have our second problem: how to deal with late-joining clients or clients that crash and then restart.
Implement the Disconnected Reliability (Titanic Pattern) example.
Once you realize that Majordomo is a "reliable" message broker, you might be tempted to add some spinning rust (that is, ferrous-based hard disk platters). After all, this works for all the enterprise messaging systems. It's such a tempting idea that it's a little sad to have to be negative toward it. But brutal cynicism is one of my specialties.
Implement the Working with Subtrees example.
As we grow the number of clients, the size of our shared store will also grow. It stops being reasonable to send everything to every client. This is the classic story with pub-sub: when you have a very small number of clients, you can send every message to all clients. As you grow the architecture, this becomes inefficient. Clients specialize in different areas.
Implement the A Load Balancing Message Broker example.
The previous example is half-complete. It can manage a set of workers with dummy requests and replies, but it has no way to talk to clients. If we add a second frontend ROUTER socket that accepts client requests, and turn our example into a proxy that can switch messages from frontend to backend, we get a useful and reusable tiny load balancing message broker.
Implement the Ephemeral Values example.
An ephemeral value is one that expires automatically unless regularly refreshed. If you think of Clone being used for a registration service, then ephemeral values would let you do dynamic values. A node joins the network, publishes its address, and refreshes this regularly. If the node dies, its address eventually gets removed.
Implement the ROUTER Broker and REQ Workers example.
Here is an example of the load balancing pattern using a ROUTER broker talking to a set of REQ workers
Implement the Putting it All Together example.
Let's put this together into a single package. As before, we'll run an entire cluster as one process. We're going to take the two previous examples and merge them into one properly working design that lets you simulate any number of clusters.
Implement the Building a Multithreaded Stack and API example.
The client stack we've used so far isn't smart enough to handle this protocol properly. As soon as we start doing heartbeats, we need a client stack that can run in a background thread. In the Freelance pattern at the end of Chapter 4 - Reliable Request-Reply Patterns we used a multithreaded API but didn't explain it in detail. It turns out that multithreaded APIs are quite useful when you start to make more complex ZeroMQ protocols like CHP.
Implement the Basic Reliable Queuing (Simple Pirate Pattern) example.
Our second approach extends the Lazy Pirate pattern with a queue proxy that lets us talk, transparently, to multiple servers, which we can more accurately call "workers". We'll develop this in stages, starting with a minimal working model, the Simple Pirate pattern.
Implement the Republishing Updates from Clients example.
In our second model, changes to the key-value store came from the server itself. This is a centralized model that is useful, for example if we have a central configuration file we want to distribute, with local caching on each node. A more interesting model takes updates from clients, not the server. The server thus becomes a stateless broker.
Implement the Prototyping the Local and Cloud Flows example.
Let's now prototype the flow of tasks via the local and cloud sockets. This code pulls requests from clients and then distributes them to local workers and cloud peers on a random basis.
Implement the Service Discovery example.
So, we have a nice service-oriented broker, but we have no way of knowing whether a particular service is available or not. We know whether a request failed, but we don't know why. It is useful to be able to ask the broker, "is the echo service running?" The most obvious way would be to modify our MDP/Client protocol to add commands to ask this. But MDP/Client has the great charm of being simple. Adding service discovery to it would make it as complex as the MDP/Worker protocol.
Implement the Using a Reactor example.
Until now, we have used a poll loop in the server. In this next model of the server, we switch to using a reactor. In C, we use CZMQ's zloop class. Using a reactor makes the code more verbose, but easier to understand and build out because each piece of the server is handled by a separate reactor handler.
Implement the Binary Star Reactor example.
Binary Star is useful and generic enough to package up as a reusable reactor class. The reactor then runs and calls our code whenever it has a message to process. This is much nicer than copying/pasting the Binary Star code into each server where we want that capability.
Implement the Dealing with Blocked Peers example.
In any performance-sensitive ZeroMQ architecture, you need to solve the problem of flow control. You cannot simply send unlimited messages to a socket and hope for the best. At the one extreme, you can exhaust memory. This is a classic failure pattern for a message broker: one slow client stops receiving messages; the broker starts to queue them, and eventually exhausts memory and the whole process dies. At the other extreme, the socket drops messages, or blocks, as you hit the high-water mark.
Implement the Model Two: Brutal Shotgun Massacre example.
Let's switch our client to using a DEALER socket. Our goal here is to make sure we get a reply back within the shortest possible time, no matter whether a particular server is up or down.
Implement the Pub-Sub Message Envelopes example.
In the pub-sub pattern, we can split the key into a separate message frame that we call an envelope. If you want to use pub-sub envelopes, make them yourself. It's optional, and in previous pub-sub examples we didn't do this. Using a pub-sub envelope is a little more work for simple cases, but it's cleaner especially for real cases, where the key and the data are naturally separate things.
Implement the Service-Oriented Reliable Queuing (Majordomo Pattern) example.
The nice thing about progress is how fast it happens when lawyers and committees aren't involved. The one-page MDP specification turns PPP into something more solid. This is how we should design complex architectures: start by writing down the contracts, and only then write software to implement them.
Implement the Designing the API example.
I'm going to run N nodes on a device, and they are going to have to discover each other, as well as a bunch of other nodes out there on the local network. I can use UDP for local discovery as well as remote discovery. It's arguably not as efficient as using, e.g., the ZeroMQ inproc:// transport, but it has the great advantage that the exact same code will work in simulation and in real deployment.
Implement the Prototyping the State Flow example.
Because each socket flow has its own little traps for the unwary, we will test them in real code one-by-one, rather than try to throw the whole lot into code in one go. When we're happy with each flow, we can put them together into a full program. We'll start with the state flow.
These examples need a cross-platform build system.
The obvious choices seem to be Make, CMake and SCons.
I have basic knowledge of Make, no experience with CMake and am reasonably proficient with Python, so...
Implement the The Asynchronous Client/Server Pattern example.
In the ROUTER to DEALER example, we saw a 1-to-N use case where one server talks asynchronously to multiple workers. We can turn this upside down to get a very useful N-to-1 architecture where various clients talk to a single server, and do this asynchronously.
Implement the round-trip demonstrator in the Asynchronous Majordomo Pattern section.
Theory is great in theory, but in practice, practice is better. Let's measure the actual cost of round-tripping with a simple test program. This sends a bunch of messages, first waiting for a reply to each message, and second as a batch, reading all the replies back as a batch. Both approaches do the same work, but they give very different results. We mock up a client, broker, and worker:
Implement the Identities and Addresses example.
The identity concept in ZeroMQ refers specifically to ROUTER sockets and how they identify the connections they have to other sockets. More broadly, identities are used as addresses in the reply envelope. In most cases, the identity is arbitrary and local to the ROUTER socket: it's a lookup key in a hash table. Independently, a peer can have an address that is physical (a network endpoint like "tcp://192.168.55.117:5670") or logical (a UUID or email address or other unique key).
Implement the The CZMQ High-Level API example.
Turning this wish list into reality for the C language gives us CZMQ, a ZeroMQ language binding for C. This high-level binding, in fact, developed out of earlier versions of the examples. It combines nicer semantics for working with ZeroMQ with some portability layers, and (importantly for C, but less for other languages) containers like hashes and lists. CZMQ also uses an elegant object model that leads to frankly lovely code.
Implement the Last Value Caching example.
If you've used commercial pub-sub systems, you may be used to some features that are missing in the fast and cheerful ZeroMQ pub-sub model. One of these is last value caching (LVC). This solves the problem of how a new subscriber catches up when it joins the network. The theory is that publishers get notified when a new subscriber joins and subscribes to some specific topics. The publisher can then rebroadcast the last message for those topics.
Implement the Slow Subscriber Detection (Suicidal Snail Pattern) example.
A common problem you will hit when using the pub-sub pattern in real life is the slow subscriber. In an ideal world, we stream data at full speed from publishers to subscribers. In reality, subscriber applications are often written in interpreted languages, or just do a lot of work, or are just badly written, to the extent that they can't keep up with publishers.
Implement A Self-Healing P2P Network in 30 Seconds.
I mentioned brute-force discovery. Let's see how that works. One nice thing about software is to brute-force your way through the learning experience. As long as we're happy to throw away work, we can learn rapidly simply by trying things that may seem insane from the safety of the armchair.
Experiment with Detecting Memory Leaks (on Linux).
Any long-running application has to manage memory correctly, or eventually it'll use up all available memory and crash. If you use a language that handles this automatically for you, congratulations. If you program in C or C++ or any other language where you're responsible for memory management, here's a short tutorial on using valgrind, which among other things will report on any leaks your programs have.
Implement the Model Three: Complex and Nasty example.
The shotgun approach seems too good to be true. Let's be scientific and work through all the alternatives. We're going to explore the complex/nasty option, even if it's only to finally realize that we preferred brutal. Ah, the story of my life.
Implement the Representing State as Key-Value Pairs example.
We'll develop Clone in stages, solving one problem at a time. First, let's look at how to update a shared state across a set of clients. We need to decide how to represent our state, as well as the updates. The simplest plausible format is a key-value store, where one key-value pair represents an atomic unit of change in the shared state.
Implement the ROUTER Broker and DEALER Workers example.
Anywhere you can use REQ, you can use DEALER. There are two specific differences: The REQ socket always sends an empty delimiter frame before any data frames; the DEALER does not. The REQ socket will send only one message before it receives a reply; the DEALER is fully asynchronous.
Implement the Cooperative Discovery Using UDP Broadcasts example.
Multicast tends to be seen as more modern and "better" than broadcast. In IPv6, broadcast doesn't work at all: you must always use multicast. Nonetheless, all IPv4 local network discovery protocols end up using UDP broadcast anyhow. The reasons: broadcast and multicast end up working much the same, except broadcast is simpler and less risky. Multicast is seen by network admins as kind of dangerous, as it can leak over network segments.
Implement the Asynchronous Majordomo Pattern example.
The Majordomo implementation in the previous section is simple and stupid. The client is just the original Simple Pirate, wrapped up in a sexy API. When I fire up a client, broker, and worker on a test box, it can process 100,000 requests in about 14 seconds. That is partially due to the code, which cheerfully copies message frames around as if CPU cycles were free. But the real problem is that we're doing network round-trips. ZeroMQ disables Nagle's algorithm, but round-tripping is still slow.
Implement the Client-Side Reliability (Lazy Pirate Pattern) example.
We can get very simple reliable request-reply with some changes to the client. We call this the Lazy Pirate pattern. Rather than doing a blocking receive, we: Poll the REQ socket and receive from it only when it's sure a reply has arrived. Resend a request, if no reply has arrived within a timeout period. Abandon the transaction if there is still no reply after several requests.
Although the "Model Three: Complex and Nasty" issue was implemented by issue #23 it has a bug that prevents the client from shutting down properly.
I'm reasonably sure it's due to the heartbeating between the client (agent thread) and server(s), but I haven't confirmed this.
Implement the Pub-Sub Tracing (Espresso Pattern) example.
Let's start this chapter by looking at a way to trace pub-sub networks. In Chapter 2 - Sockets and Patterns we saw a simple proxy that used these to do transport bridging. The zmq_proxy() method has three arguments: a frontend and backend socket that it bridges together, and a capture socket to which it will send all messages.
Implement the Adding the Binary Star Pattern for Reliability example.
The Clone models we've explored up to now have been relatively simple. Now we're going to get into unpleasantly complex territory, which has me getting up for another espresso. You should appreciate that making "reliable" messaging is complex enough that you always need to ask, "Do we actually need this?" before jumping into it. If you can get away with unreliable or with "good enough" reliability, you can make a huge win in terms of cost and complexity. Sure, you may lose some data now and then. It is often a good trade-off. Having said, that, and… sips… because the espresso is really good, let's jump in.
Implement the Transferring Files example.
Let's take a break from the lecturing and get back to our first love and the reason for doing all of this: code.
Implement the Robust Reliable Queuing (Paranoid Pirate Pattern) example.
The Simple Pirate Queue pattern works pretty well, especially because it's just a combination of two existing patterns. Still, it does have some weaknesses: It's not robust in the face of a queue crash and restart. The client will recover, but the workers won't. While ZeroMQ will reconnect workers' sockets automatically, as far as the newly started queue is concerned, the workers haven't signaled ready, so don't exist. To fix this, we have to do heartbeating from queue to worker so that the worker can detect when the queue has gone away. The queue does not detect worker failure, so if a worker dies while idle, the queue can't remove it from its worker queue until the queue sends it a request. The client waits and retries for nothing. It's not a critical problem, but it's not nice. To make this work properly, we do heartbeating from worker to queue, so that the queue can detect a lost worker at any stage.
Implement the Binary Star Implementation example.
Without further ado, here is a proof-of-concept implementation of the Binary Star server. The primary and backup servers run the same code, you choose their roles when you run the code:
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