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modinstaller's Issues

Doesn't work after death, won't uninstall

game loads a blank level after death, and uninstall everything doesn't work and corrupts the game requiring a reverify.

I can manually uninstall single mods, and reverify will fix the game, but I'd like to know if mod installer changes any game files that may require a full game uninstall.

I have no idea why the mod manager doesn't respawn correctly. The game is not crashed, but it loads a blank level background with working sound, but nothing works past that. You can't bring up a menu, and can only alt-F4 out of the game. The specific spot where I died was the mantis lords.

edit: It's the dream realm level. dying transports you to the dream realm level with nothing else on screen.

Broken on new patch

Needs updating to work with the latest patch that was released on the 7th June. Currently, the mod installer will not open on this patch.

Manual Installation check outdated

When you search Manually for the Installation path the Installer checks for a Folder named "Hollow_Knight_Data" where in Actuality the Folder it's searching for is now named "Hollow Knight_Data" causing the Installer to give us a error and fail.

Downloading Mods with filesizes over Googles Virus-Scan-Limit

As googles current virus scan limit is 25 MB, some mods (e.g. CustomKnight and Pale Champion) show a confirmation page, where the installer thinks that it's a zip file and crashes upon trying to unzip it.
To get around that, something needs to get the confirm-token (or straight the download-link) held by the A-element (id="uc-download-link").
Oh, and the installer needs to detect if the mod is over 25 MB in the first place.

Path is denied

I selected the path to the game but it says "Access to the path is denied".
image

Linux freeze

Hi

The program can successfully open and work on the first run (install mod api and mods)
But when running again the code freezes. I run the debugger and it seems like its freezing on ModManager.cs:383. (types = asm.GetTypes();)

I can do some more investigation later if this is not enough.

I run the exe with mono if that's relevant.

Player Data Tracker is (still) wrong from March 3 Google Drive change

Google Drive: https://drive.google.com/drive/u/0/folders/1RqWDGzttM38V11Rtt3h85E2WpWm5kEYs

Commit 665f99e downgraded the Player Data Tracker mod from 3.1.0.5 to 2.7.3.3 (which removed features and reintroduced bugs long fixed). The SHA1 hash verification started failing on PlayerDataDump.dll for a month.

The hash being wrong should have been a red flag that led to the URL getting replaced with a proper download. Instead, commit b9e08be changed the hash to further reflect the old 2.7.3.3 version.

Please update back to the correct version. It may also be a good idea to audit all <SHA1> changes made since 665f99e.

dont start

where logs
game version 1.5.78.11833
windows 10

"End of central directory record could not be found"

image

This error occurs whenever someone tries to download a mod that is not in a zip.
I have tested this the following way:

  1. People tell they have this error;
  2. I suspect it is because its not in a zip;
  3. I change my release and ModLinks to have a zip;
  4. The error got fixed.

I am not 100% sure if it got fixed by it being a zip, or by changing the ModLinks, but i suspect that it got fixed by being zip.

Link for the API on the modlinks.xml is unsuitable for MacOS

Hi, dude!

I'm toying with the ModInstaller, and found that for the link provided on hodlinks.xml for the API is not working too well on MacOS:

        <ModLink>
            <Name>Modding API</Name>
            <Files>
                <File>
                    <Name>Assembly-CSharp.dll</Name>
                    <SHA1>E880EA1B2B4B57FBD6ECA36B26746F08FF4EEF9F</SHA1>
                    <Patch>1.4.3.2</Patch>
                </File>
            </Files>
            <Link>yada yada yada</Link>
            <UnixLink>yada yada yada</UnixLink>
            <Dependencies />
        </ModLink>

At least my GamePad was not working on this Assembly-CSharp.dll - I didn't did a very comprehensive test however, as playing without my M30 is out of question.

So I cloned the HollowKnight.Modding project and built it on my Mac, and the resulting DLL appears to be working fine (at least the GamePad is now working).

There's a way to add it to the project, so other MacOS users can use it too?

Cheers!

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