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giddyupcore's Issues

Movespeed patch should be applied after all other mods patch movespeed.

Theoretically it's possible that a rider's movespeed is patched after the rider's speed is set to the mount's speed. This can cause an inconsistency between the mount's speed and the rider's speed. Also, it can make mounts faster or slower than they should be due to speed modifiers that shouldn't affect mounts (for instance shoes, or chains etc.)

Weird crash

I'm hoping this will help you a bit, since I'm not really sure what else to do with it.

Setting breakpad minidump AppID = 294100
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198048583162 [API loaded no]
mmap(...PROT_NONE...) failed
Stacktrace:

  at (wrapper managed-to-native) object.__icall_wrapper_mono_object_new_fast (intptr) <0x0005e>
  at (wrapper managed-to-native) object.__icall_wrapper_mono_object_new_fast (intptr) <0x0005e>
  at Harmony.Traverse.Field (string) <0x0015e>
  at GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix (Verse.Pawn_RotationTracker&) <0x0004e>
  at (wrapper dynamic-method) Verse.Pawn_RotationTracker.UpdateRotation_Patch2 (object) <0x00036>
  at (wrapper dynamic-method) Verse.Pawn_RotationTracker.RotationTrackerTick_Patch1 (object) <0x0002b>
  at (wrapper dynamic-method) Verse.Pawn.Tick_Patch3 (object) <0x001e4>
  at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) <0x003f3>
  at Verse.TickManager.DoSingleTick () <0x001c0>
  at Verse.TickManager.TickManagerUpdate () <0x0015f>
  at Verse.Game.UpdatePlay () <0x00029>
  at Verse.Root_Play.Update () <0x00080>
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>

Native stacktrace:

	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x91f56) [0x7f63721ecf56]
	/lib/x86_64-linux-gnu/libpthread.so.0(+0x12890) [0x7f637b6d4890]
	/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7f637a7c8e97]
	/lib/x86_64-linux-gnu/libc.so.6(abort+0x141) [0x7f637a7ca801]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x1a10cb) [0x7f63722fc0cb]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x1a241e) [0x7f63722fd41e]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x198c3b) [0x7f63722f3c3b]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x199dba) [0x7f63722f4dba]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x199f49) [0x7f63722f4f49]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x19a78e) [0x7f63722f578e]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x19a99f) [0x7f63722f599f]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x19defb) [0x7f63722f8efb]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x19e891) [0x7f63722f9891]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x1a4c48) [0x7f63722ffc48]
	[0x41eb1fae]
	[0x7f62c801438c]
	[0x41657801]
	[0x41fc8da0]
	[0x41ebb56f]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(+0x38d89) [0x7f6372193d89]
	/home/deus/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x68) [0x7f637228fb39]
	./RimWorldLinux.x86_64() [0x9b9a82]
	./RimWorldLinux.x86_64() [0xa247ee]
	./RimWorldLinux.x86_64() [0x9f674c]
	./RimWorldLinux.x86_64() [0x5eb082]
	./RimWorldLinux.x86_64() [0x8011d9]
	./RimWorldLinux.x86_64() [0x45488f]
	/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f637a7abb97]
	./RimWorldLinux.x86_64() [0x45df99]

Debug info from gdb:

ERROR: ld.so: object '/home/deus/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
I refuse to debug myself!
No threads.

=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

Crash on setup camp

Hi. I have a crash after the latest update with the setup camp mod. I didn't had this error before. I have setup camp before.

Mod version: latest from Steam
Version: 1.1.2654 (64 bit)
Harmony v2.0,1.0 Mod v1.0.2.0

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at GiddyUpRideAndRoll.Harmony.CaravanEnterMapUtility_Enter.MountCaravanMounts (System.Collections.Generic.List`1[T] pawns) [0x00086] in <f2a255b31b7742feb9fc211cbe4c4119>:0 
  at (wrapper dynamic-method) RimWorld.Planet.CaravanEnterMapUtility.DMD<DMD<Enter_Patch2>?648074112::Enter_Patch2>(RimWorld.Planet.Caravan,Verse.Map,System.Func`2<Verse.Pawn, Verse.IntVec3>,RimWorld.Planet.CaravanDropInventoryMode,bool)
  at (wrapper dynamic-method) RimWorld.Planet.CaravanEnterMapUtility.DMD<DMD<Enter_Patch1>?520662784::Enter_Patch1>(RimWorld.Planet.Caravan,Verse.Map,RimWorld.Planet.CaravanEnterMode,RimWorld.Planet.CaravanDropInventoryMode,bool,System.Predicate`1<Verse.IntVec3>)
  at Syrchalis_SetUpCamp.SetUpCamp_Utility+<>c__DisplayClass3_0.<Camp>b__1 () [0x00028] in <898da351fdc44b2989b0aec53b40a06b>:0 
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Mod list:

<?xml version="1.0" encoding="utf-8"?>
<ModList>
	<Name>LordRims9</Name>
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		<li>__LocalCopy_Medieval_Times_-22-12</li>
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		<li>1309994319</li>
		<li>__LocalCopy_Smoked_meat_-23-12</li>
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	</modIds>
	<modNames>
		<li>Core</li>
		<li>Mod Manager</li>
		<li>HugsLib</li>
		<li>JecsTools</li>
		<li>Humanoid Alien Races 2.0</li>
		<li>Doors Expanded</li>
		<li>RimQuest</li>
		<li>Lord of the Rims - The Third Age</li>
		<li>Lord of the Rims - Dwarves</li>
		<li>Lord of the Rims - Elves</li>
		<li>Lord of the Rims - Hobbits</li>
		<li>A RimWorld of Magic</li>
		<li>Achtung!</li>
		<li>Additional Joy Objects Lite</li>
		<li>[RF] Advanced Bridges [1.0]</li>
		<li>Allow Tool</li>
		<li>Animal Tab</li>
		<li>Animals Logic</li>
		<li>Area Unlocker</li>
		<li>Better Pawn Control</li>
		<li>Better Workbench Management</li>
		<li>Blueprints</li>
		<li>Boats</li>
		<li>Build From Inventory</li>
		<li>Cleaning Priority</li>
		<li>Colony Manager</li>
		<li>Color Coded Mood Bar</li>
		<li>[TWC]Cupro's Alloys 1.0</li>
		<li>[TWC]Cupro's Stones 1.0</li>
		<li>Door Curtains</li>
		<li>Door Mat R1.0</li>
		<li>Dubs Bad Hygiene</li>
		<li>Dubs Mint Menus</li>
		<li>Facial Stuff 1.0</li>
		<li>[RF] Fertile Fields [1.0]</li>
		<li>[RF] Fishing [1.0]</li>
		<li>Follow Me</li>
		<li>Giddy-up! Core</li>
		<li>Giddy-up! Caravan</li>
		<li>Giddy-up! Battle Mounts</li>
		<li>Gear Up And Go</li>
		<li>Giddy-up! Ride and Roll</li>
		<li>[WD] Expanded Floors 1.0</li>
		<li>Expanded Woodworking</li>
		<li>VGP Vegetable Garden</li>
		<li>VGP More Veggies</li>
		<li>VGP Garden Drinks</li>
		<li>VGP Garden Fabrics</li>
		<li>VGP Garden Gourmet</li>
		<li>VGP Garden Medicine</li>
		<li>VGP Xtra Trees and Flowers</li>
		<li>VGP_CoffeeTeaDrugs</li>
		<li>Expanded Woodworking for Vegetable Garden Project</li>
		<li>Geyser Cooking station</li>
		<li>GloomyFurniture</li>
		<li>Gloomy Deco</li>
		<li>Herd Migration Revival</li>
		<li>Hospitality</li>
		<li>Interaction Bubbles</li>
		<li>Last Visited</li>
		<li>Medical Tab</li>
		<li>Medieval Times</li>
		<li>Moody</li>
		<li>More Faction Interaction</li>
		<li>More Furniture [1.0]</li>
		<li>More Harvest Designators!</li>
		<li>More Sculpture</li>
		<li>More vanilla factions</li>
		<li>[T] MoreFloors</li>
		<li>[KV] Path Avoid - 1.0</li>
		<li>[RF] Permafrost [1.0]</li>
		<li>Pharmacist</li>
		<li>Progress Renderer</li>
		<li>Psychology</li>
		<li>Quarry 1.0</li>
		<li>[WD] Realistic Darkness 1.0</li>
		<li>[RF] Realistic Planets [1.0]</li>
		<li>Recipe icons</li>
		<li>Relations Tab</li>
		<li>Replace Stuff</li>
		<li>ResearchPal</li>
		<li>RimStory</li>
		<li>Rimworld Search Agency</li>
		<li>RimWriter - Books, Scrolls, Tablets, and Libraries</li>
		<li>Roof Support 1.0</li>
		<li>[sd] round tables</li>
		<li>Round table + GloomyFurniture</li>
		<li>[1.0] RPG Style Inventory</li>
		<li>[RF] Rumor Has It.... [1.0]</li>
		<li>RunAndGun</li>
		<li>[KV] Save Storage, Outfit, Crafting, Drug, &amp; Operation Settings - 1.0</li>
		<li>[SYR] Set Up Camp</li>
		<li>Simple sidearms</li>
		<li>Smart Medicine</li>
		<li>Smoked meat</li>
		<li>Spoons Hair Mod</li>
		<li>Stuffed Floors</li>
		<li>Table Diner</li>
		<li>Tilled Soil</li>
		<li>Use Bedrolls</li>
		<li>CuproPanda's Drinks</li>
		<li>Vanilla Animals Expanded — Arid Shrubland</li>
		<li>Vanilla Animals Expanded — Boreal Forest</li>
		<li>Vanilla Animals Expanded — Cats and Dogs</li>
		<li>Vanilla Animals Expanded — Desert</li>
		<li>Vanilla Animals Expanded — Extreme Desert</li>
		<li>Vanilla Animals Expanded — Ice Sheet</li>
		<li>Vanilla Animals Expanded — Livestock</li>
		<li>Vanilla Animals Expanded — Tundra</li>
		<li>Vanilla Events Expanded</li>
		<li>Vanilla Fences</li>
		<li>Work Tab</li>
		<li>Zen Garden</li>
		<li>While You're Up [1.0]</li>
		<li>Jewelry</li>
		<li>RuntimeGC</li>
		<li>Meals On Wheels</li>
		<li>Camera+</li>
		<li>[WD] Expanded Floors (Expanded Woodworking Addon) 1.0</li>
		<li>[WD] Expanded Floors (Dropdown Menu Addon) - 1.0</li>
		<li>Expanded Prosthetics and Organ Engineering</li>
		<li>A Dog Said... Animal Prosthetics</li>
		<li>Bionic icons</li>
		<li>I Clearly Have Enough!</li>
		<li>Impassable Chest-deep Water</li>
		<li>[KV] More Trait Slots - 1.0</li>
		<li>Pawn Education</li>
		<li>Powerful Faction Bases</li>
		<li>[FSF] Rain Washes Away Filth</li>
		<li>Red Dragon</li>
		<li>Room Food</li>
		<li>1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)</li>
		<li>Apparello 2</li>
		<li>Armor Racks</li>
		<li>[KV] Consolidated Traits - 1.0</li>
		<li>Easier Growingzones</li>
		<li>PawnTargetFix</li>
		<li>PrisonerRansom</li>
		<li>Vanilla Furniture Expanded - Farming</li>
		<li>Vanilla Furniture Expanded - Security</li>
		<li>Medieval - Vanilla</li>
	</modNames>
</ModList>

Some ridden animals lost when reforming caravan from enemy (resources) site

Won the battle at an enemy resources site.
When forming caravan, I had 6 horses, a prisoner, 7 pawns.
Tied to the caravan spot, at least 4 horses. I can't swear on the precise number.
Assigned a rider to each of the 6 horses, 1 pawn walking.
Sent the caravan out.

Message "Caravan lost": 4 of the 6 horses were left behind (lost).

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