rheavenstudio / heavenstudio Goto Github PK
View Code? Open in Web Editor NEW(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.
License: MIT License
(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.
License: MIT License
For the first stable release of HS, .riq files should include a version field ("version_major": 1, "version_minor": 0
), so that:
Example:
This will mean that
the folder has no .exe file so I can't open it
I wanted to download Heaven Studio, but there isn't a single link to download it!
laggier devices will have more trouble when trying to play, it would be nice for there to be a accuracy calibration test so it wont be as unfair as usual.
Refer to #287 for info
my old recreations of karate man and remix 1 tengoku seem to have the audio play early/late.
link to the riq's
https://drive.google.com/drive/folders/1QpV5bdRoUGbrPNIMoXW5lcv6Yxr7FeQ3?usp=sharing
this sounds stupid, but will you ever add beat city games? cuz if we are doing this with mobile ripoffs... (i know the answer is most likely no)
Priority (out of 10): 6
Difficutly (out of 10): 6
Notes: Show Skill Star, Perfect Campaign, Timing Display, Chart Section. Add settings tab for layout customization
Priority (out of 10): 3
Difficutly (out of 10): 8
Notes: RHRM has this feature
TODO:
I tried importing music but it would not play! I tried changing to .mp3 .wav .ogg, re-installing, restarting the game, restarting my computer, and nothing. Checking the music file alone comes out fine music playing and everything. Does anyone have a fix? (I am on windows 11 sadly, so it could be that)
I couldn't open up the menu for the editor settings and theme no matter what I tried (button and command for it) Idk if it's me or some other thing but I couldn't get them to open. The other problems I had were having to restart the song all the way from the start and there's controls or editor menu to open so I can't figure if I could start from a specific point. Maybe a simple request of get some color changes some of the other games like it has for karate man
it's pink
AudioSource.PlayOneShot()
to create less sound objectsa little help for the problem? idk why...
https://user-images.githubusercontent.com/40846617/160769417-df3a965c-c841-4c6d-b3df-7365cd785d8b.mp4
In the video provided, the properties for both Pajama Party slumber blocks are the same (NoAwake and !Alt.Animation), but switching to Pajama Party from another game in the middle of a slumber cue does not trigger NoAwake.
Would it be possible to add an import feature for Rhythm Heaven Remix Editor files? I've made quite a few remixes with that before finding this and it would be cool if I could import those into HeavenStudio.
Priority (out of 10): 10
Difficutly (out of 10): 8
We're almost done with this, we got 28 Feature Complete games + 2 Fully Done games.
We have 9 In Progress games, we basically have ZERO games left to do to reach this goal, please refer to the Minigames project for further information.
If you have finished the 30th game (moved the status of it from In Progress to Feature Complete) please link the Pull Request to this issue so it gets automatically closed.
Reached the goal :)
basically, in mr.upbeat if you put multiple start stepping blocks next to each other mr.upbeat will skip stepping the opposite direction and just stay where he was.
I'm wondering if this is because it just doesn't run on catalina or if it's a problem.
what are the controls on keyboard?
Chart contents are duplicated on each save, drastically inflating chart size
riq contents are overwritten on each save, keeping file size lower
May be caused by #356 ?
The birdie in Air Rally is either invisible or simply doesn't exist. This makes the minigame a thousand times hard as there is basically 0 visual cue now. I do not know if this is simply a problem on my end, or something to do with the program.
The Z and X keys don't work for any games, and for most of them the events don't do anything. Karate Joe is pink.
This was not an issue before 8 March, I have not downloaded any builds between 7 March and 10 March. Currently the latest Windows prebuild.
It's all normal until you enter the preview after which it's frozen on the edges until you open the preview on 16:9 again. Does not depend on game.
https://user-images.githubusercontent.com/105398129/224505259-d1fec0e8-c17f-4f55-8820-3f2becf051f2.mp4
Before, on the normal aspect ratio
https://user-images.githubusercontent.com/105398129/224505353-a83c7fdf-687c-45d6-a805-74d500402172.mp4
I didn't test it with taller, but it definitely happens when it's wider.
https://user-images.githubusercontent.com/105398129/224505399-368077bc-5947-4aa7-8cc5-25e676b93c65.mp4
Back to the 16:9, note it returns to normal only after you preview again.
This is not that it's rendering too wide, as you can see from the monkey placements.
Line mentioned after this comment uses normalized time from the start of the waiting period until the expected time, and not a standard margin time. This can scale the timing window in unintended ways when queuing an input for very distant (or very near) point in time.
When hovering over certain menu items, a helpful tooltip pops up with the name of that item as well as sometimes keybind info. With a normal window size these popups show up properly near the mouse; however, when the window size is increased, the location of these tooltips is wildly out of place.
OS: Manjaro Linux, Kernel 5.18.5
Commit: 36c110e
i tried setting HS as the default app for .RIQ files, cuz i am lazy, but it just opens the first minigame, i cant start the remix nor exit preview - a softlock, tho i can still move my mouse and exit/enter fullscreen
I've played some karate man maps so far and some miss sounds have scared the absolute crap out of me. It's very very loud and bass boosted. Is there a way to fix this?
Whenever I open a new game, the music doesn't play. When I click on the "change music" tab, nothing happens. And yes, my volume was at 100%
If I were to be on any other game, and put a line (such as "Oh yeah"), then afterwards switch to DJ school, it will play the "Check it out" very quickly when you switch in (Despite not actually putting one down).
the controls right now are /arrow keys - d-pad Z - A X - B/ the only problem i have is that games like blue bear are difficult to play like that, i think WASD should be the d-pad and J and K as A and B.
While the other stepswitchers do a march left with the onbeat as normal, the player does at the same time the offbeat rightwards step, complete with sound effect. Does not seem to affect offbeats. Does not affect the game if you start on Lockstep. Does not 'miss', just animates wrong. Latest Windows prebuild. With autoplay both on and off this happens; if you look past my horrible gameplay and input delay it's still trying to go right.
I tried to show many aspects of this bug happening and not happening.
Priority (out of 10): 3
Difficutly (out of 10): 6
Notes: Options to either open the editor or play a remix directly
either im on the wrong version or there is no delete button. its tedious to say the least
When I put music it doesn't work. I don't hear the music. I tried using a mp3 wav and ogg but none of them work. I'm on Windows 10.
Thoughts on using GitHub Actions to build the project? That'll allow for automatic standalone builds for the latest commits, so people can more easily try it out.
I can setup a quick example action later today if that seems useful.
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