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heavenstudio's Issues

Version field on RIQ files

For the first stable release of HS, .riq files should include a version field ("version_major": 1, "version_minor": 0), so that:

  • breaking changes, those that make an old RIQ incompatible with the newer version, increase the major version by 1 (and reset minor version to 0), and the program needs to know how to adapt the RIQ
  • non-breaking changes, those that dont make old RIQs incompatible with the newer version but do make newer RIQs incompatible with an older stable release of HS, increase the minor version by 1
  • version is only increased on a breaking change, on release, or right after release

Example:

  • Initial version: major 0 minor 0 (0.0)
  • New stuff added in development: still 0.0
  • Release A: 0.1
  • Commit right after release: 0.2
  • Some more stuff: still 0.2
  • Breaking change to how stuff is stored in the RIQ: 1.0
  • Some more stuff: still 1.0
  • Release B: 1.1
  • Commit right after release: 1.2
    etc.

This will mean that

  • RIQs made with the stable release A or B can't be used with older development versions
  • RIQs made with development versions can't be opened by the stable release that came before them
  • RIQs made before the breaking change will still be compatible with future versions, but will need an extra conversion step
  • RIQs made after the breaking change won't be usable by any previous version, stable or development

accuracy calibration

laggier devices will have more trouble when trying to play, it would be nice for there to be a accuracy calibration test so it wont be as unfair as usual.

dj school permanant mark

if you put a "scratch-o!" and switch game on the input, it puts a scratching image permanantly.
bug1
bug2

Will beat city games be added?

this sounds stupid, but will you ever add beat city games? cuz if we are doing this with mobile ripoffs... (i know the answer is most likely no)

Game Overlays

Priority (out of 10): 6
Difficutly (out of 10): 6
Notes: Show Skill Star, Perfect Campaign, Timing Display, Chart Section. Add settings tab for layout customization

crop stomp screen moving problem

when putting alot of moles in a row, the screen starts to move down, making black part show, this seems to be difficult to patch but im not sure
Screenshot_1
Screenshot_3

Results Screen

Priority (out of 10): 3
Difficutly (out of 10): 8
Notes: RHRM has this feature

TODO:

  • Results Screen (Rating)
  • Results Screen (VRG Stats)

Music is not importing (windows 64 standalone)

I tried importing music but it would not play! I tried changing to .mp3 .wav .ogg, re-installing, restarting the game, restarting my computer, and nothing. Checking the music file alone comes out fine music playing and everything. Does anyone have a fix? (I am on windows 11 sadly, so it could be that)

The settings Menu isn't opening and other issues I had/complaints? (idk how to put them)

I couldn't open up the menu for the editor settings and theme no matter what I tried (button and command for it) Idk if it's me or some other thing but I couldn't get them to open. The other problems I had were having to restart the song all the way from the start and there's controls or editor menu to open so I can't figure if I could start from a specific point. Maybe a simple request of get some color changes some of the other games like it has for karate man

Editor Fixes Pass

Editor-Specific

  • Add warning / error screens for bad imports / music loads / etc.
  • Implement Undo / Redo actions
  • Implement object pooling for timeline event objects
  • Show inputs on timeline blocks
  • Change look of Game Switch entities to be "marker-like" (Allow Game Switch entities to change the length of the transition blink?)
  • Show chart's currently used games (icon highlight + show in scrollbar?)
  • Tempo step utility
  • Rework Timeline waveform
  • Improve Timeline navigation
  • Enhance functionality of Tempo Finder(? see Osu! Lazer's tempo finder)

General

  • Copy loaded music to temp location on disc and stream instead of copying to RAM (WILL require a prefetch system)
  • Implement one-shot sounds using AudioSource.PlayOneShot() to create less sound objects
  • Fix scheduled sounds being offset in lag spikes
  • Condense the PlayerActionEvent and the old PlayerActionObject classes (the latter only being used by the former) and rework parts of input judgement procedure (anti-note lock via smart input queue)

Not an issue but more of a suggestion

Would it be possible to add an import feature for Rhythm Heaven Remix Editor files? I've made quite a few remixes with that before finding this and it would be cool if I could import those into HeavenStudio.

x30 Feature-Complete Minigames

Priority (out of 10): 10
Difficutly (out of 10): 8

We're almost done with this, we got 28 Feature Complete games + 2 Fully Done games.
We have 9 In Progress games, we basically have ZERO games left to do to reach this goal, please refer to the Minigames project for further information.
If you have finished the 30th game (moved the status of it from In Progress to Feature Complete) please link the Pull Request to this issue so it gets automatically closed.
Reached the goal :)

the upbeat glitch

basically, in mr.upbeat if you put multiple start stepping blocks next to each other mr.upbeat will skip stepping the opposite direction and just stay where he was.

Controls

what are the controls on keyboard?

Saving chart to riq creates additional copies of file entries

Reproduction Procedure:

  1. Create a chart
  2. Save chart as riq
  3. Make changes to chart
  4. Save changes

Unintended Behaviour:

Chart contents are duplicated on each save, drastically inflating chart size

Intended Result:

riq contents are overwritten on each save, keeping file size lower

May be caused by #356 ?

Badminton birdie in Air Rally is non-exsistent.

The birdie in Air Rally is either invisible or simply doesn't exist. This makes the minigame a thousand times hard as there is basically 0 visual cue now. I do not know if this is simply a problem on my end, or something to do with the program.

No game activity (MacOS)

The Z and X keys don't work for any games, and for most of them the events don't do anything. Karate Joe is pink.

Opening preview on a wider-than-16:9 aspect ratio freezes the right and left edges of the screen

This was not an issue before 8 March, I have not downloaded any builds between 7 March and 10 March. Currently the latest Windows prebuild.

It's all normal until you enter the preview after which it's frozen on the edges until you open the preview on 16:9 again. Does not depend on game.

https://user-images.githubusercontent.com/105398129/224505259-d1fec0e8-c17f-4f55-8820-3f2becf051f2.mp4
Before, on the normal aspect ratio

https://user-images.githubusercontent.com/105398129/224505353-a83c7fdf-687c-45d6-a805-74d500402172.mp4
I didn't test it with taller, but it definitely happens when it's wider.

https://user-images.githubusercontent.com/105398129/224505399-368077bc-5947-4aa7-8cc5-25e676b93c65.mp4
Back to the 16:9, note it returns to normal only after you preview again.

This is not that it's rendering too wide, as you can see from the monkey placements.

Hover tooltips do not show in correct place when window size is changed.

When hovering over certain menu items, a helpful tooltip pops up with the name of that item as well as sometimes keybind info. With a normal window size these popups show up properly near the mouse; however, when the window size is increased, the location of these tooltips is wildly out of place.

OS: Manjaro Linux, Kernel 5.18.5
Commit: 36c110e

Example:
https://user-images.githubusercontent.com/20760920/175431341-86036f24-1297-42c8-912e-17050795128a.mp4

Autoplay can miss

if the input is when the remix starts then autoplay can actually miss.
Screenshot

Error when setting default app

i tried setting HS as the default app for .RIQ files, cuz i am lazy, but it just opens the first minigame, i cant start the remix nor exit preview - a softlock, tho i can still move my mouse and exit/enter fullscreen

Ear Screeching miss sound on karate man

I've played some karate man maps so far and some miss sounds have scared the absolute crap out of me. It's very very loud and bass boosted. Is there a way to fix this?

Music not Playing

Whenever I open a new game, the music doesn't play. When I click on the "change music" tab, nothing happens. And yes, my volume was at 100%

Chart Play Mode

Priority (out of 10): 9
Difficutly (out of 10): 5

Related issues:

TODO:

  • Isolated Fullscreen (No Editor)
  • Loading Remixes from Own Screen
  • Pause menu
  • Rework input checking method

control change

the controls right now are /arrow keys - d-pad Z - A X - B/ the only problem i have is that games like blue bear are difficult to play like that, i think WASD should be the d-pad and J and K as A and B.

Switching to Lockstep on an offbeat causes player to do offbeats during onbeat steps

While the other stepswitchers do a march left with the onbeat as normal, the player does at the same time the offbeat rightwards step, complete with sound effect. Does not seem to affect offbeats. Does not affect the game if you start on Lockstep. Does not 'miss', just animates wrong. Latest Windows prebuild. With autoplay both on and off this happens; if you look past my horrible gameplay and input delay it's still trying to go right.

HS.Lockstep.offbeat.bug.demonstration.mp4

I tried to show many aspects of this bug happening and not happening.

Basic Title Screen

Priority (out of 10): 3
Difficutly (out of 10): 6
Notes: Options to either open the editor or play a remix directly

Delete button?

either im on the wrong version or there is no delete button. its tedious to say the least

music doesnt work

When I put music it doesn't work. I don't hear the music. I tried using a mp3 wav and ogg but none of them work. I'm on Windows 10.

missing book images for cheer readers

cheer readers has 6 images displayed on the books, lockstep, rhythm tweezers, dj school, tap trial, remix 5 tap trial, and space dance. but there is only three, the space dance and both tap trials are missing
Screenshot_1

GitHub Actions CI

Thoughts on using GitHub Actions to build the project? That'll allow for automatic standalone builds for the latest commits, so people can more easily try it out.

I can setup a quick example action later today if that seems useful.

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