A managed common-language runtime wrapper for the Autodesk FBX SDK. Enables developers writing in C# or any other .NET supported language to work with the FBX SDK, without having to use any other aspect of the CLR's platform invocation services.
- Import and save scenes.
- Modify cameras, attributes, nodes and more.
- Comprehensive one-to-one type wrapper of most of the documented types and interfaces.
- Integrate support for FBX SDK 2019.5
- Upgrade to Visual Studio 2019
- Add support for .NET Core 3.1 (only compatible with Windows)
- To be used in conjunction with MonoGame for importing the FBX file asset type and retrieving more indepth information about files imported through the API.
This project is looking for frequent contributors. It has proven to be popular, but unfortunately I don't have as much spare time as I would like to support this project.
Email: [email protected]