revolution-game-creation-club
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Name: Revolution-Game-Creation-Circle
Type: Organization
Bio: 동아리 “REVOLUTION" 은 경북대학교 게임 제작 동아리입니다. 매년 다양한 장르와 종류의 게임을 제작하며 프로그래밍과 디자인, 기획실무 등 다양한 분야의 능력을 키워나가는 학술적인 동아리입니다.
Location: 80, Daehak-ro, Buk-go, Daegu, Republic of Korea
Blog: http://cse.knu.ac.kr/06_sub/07_sub_9.html
Revolution-Game-Creation-Circle's Projects
A collection of game AI
16 games with c++ and SFML
C# - GameServer / Client
Automated end-to-end and QA testing framework for game developers.
3D demo game built with libGDX
Particle engine built on OpenGL used to produce various visual effects.
Generic VR RPG Starter Project
Generate and validate a software license key
Introductory DirectX 12 sample
A hand-gesture controlled game - An extension to Vixon.
HoloBot is a reusable 3D interface that allows HoloLens & VR users to interact with any bot using Mixed Reality & Speech.
Sample code and documentation for using the Microsoft HoloLens for Computer Vision research
HoloLens With OpenCVforUnity Example
Content management console program at Home.
A collection of HTML5 games examples
Vision Based Intelligent Human-Computer Interaction Game: Control the game character's velocity through your fist or palm(hand) movement! Haar-Cascade Classifier was used for fist and palm(hand) detection. Game was developed with OpenCV on Java (Processing sketchbook)!
Forked from sample code for the book "Introduction to 3D Game Programming with DirectX 12".
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
Simple breakout game using JavaScript
Tetris like game written in JavaScript
D3D12 Rendering Engine
Kinematica Demo Project
Source code for 'Learn C++ for Game Development' by Bruce Sutherland
This repository is intended to be used as a code repository for learning DirectX 12.
Pen and Paper (DnD) Loot rolling tool with GUI in WPF using MVVM
2D physics engine for games
machine learning and deep learning tutorials, articles and other resources