restorer / gloomy-dungeons-3d Goto Github PK
View Code? Open in Web Editor NEWOld-school 3D shooter for android. Wolf-like engine, but *not* raycasting.
Home Page: http://mobile.zame-dev.org/gloomy/
License: MIT License
Old-school 3D shooter for android. Wolf-like engine, but *not* raycasting.
Home Page: http://mobile.zame-dev.org/gloomy/
License: MIT License
Shows no save slots looks squished and when I hit save it gives me (can't copy state)
Left pad is positioned like the right pad, and when choosing the Right pad in Options the game crashes
It'd be good to add dialogs and friendly characters
I contribute to the f-droid.org repository for libre Android apps. We don't mind some non-free resources, for example Andor's Trail uses some all-rights reserved resources and others use CC NC. I'm not sure how to build this as the source/jni is almost empty. And I'm not sure about that the jars; it would be helpful if you referenced where they were obtained. And the AndroidManifest.xml should have zame.GloomyDungeons.full.game as the package ID?
Just installed from F-Droid, will not launch new game. TF-101 cyanogenmod < 1 month old.
I just tested the new version that F-Droid has published . I don't know why they published since it uses the very same commit as the original version. It crashes on my Android 4.2 phone (p990) after tapping Continue when starting a New game:
V/NvAudioALSAPolicyManager( 103): getDeviceForStrategy() from cache strategy 0, device 2 E/AudioPolicyManagerBase( 103): getNewDevice() selected device 2 E/AudioPolicyManagerBase( 103): setOutputDevice() output 3 device 2 delayMs 0 E/AudioPolicyManagerBase( 103): setOutputDevice() setting same device 2 or null device for output 3 prevDevice=2 E/AudioPolicyManagerBase( 103): E/AudioPolicyManagerBase( 103): ************************* Check And Set Volume Start *************************** E/NvAudioALSAPolicyManager( 103): [NVALSA] Current Device[0x2] -> Device Selected[0x1] E/NvAudioALSAPolicyManager( 103): [NVALSA] Volume From Table [3][1][13]=[0.501187] E/NvAudioALSAPolicyManager( 103): [NVALSA] ComputeVolume() -> Stream[3], Index[13], Output[3], Device[0x00000002], PureVol[0.501187]->Vol[0.501187] E/AudioPolicyManagerBase( 103): ******************************************************************************** V/NvAudioALSAPolicyManager( 103): releaseOutput() 3 V/NvAudioALSADevice( 103): [NVALSA] setParameters[Capabilities=0] W/dalvikvm( 8065): Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Lzame/GloomyDungeons/opensource/game/ZameJniRenderer; W/dalvikvm( 8065): threadid=17: thread exiting with uncaught exception (group=0x41e61930) E/AndroidRuntime( 8065): FATAL EXCEPTION: GLThread 773 E/AndroidRuntime( 8065): java.lang.UnsatisfiedLinkError: Couldn't load zameJniRenderer from loader dalvik.system.PathClassLoader[dexPath=/data/app/zame.GloomyDungeons.opensource.game-2.apk,libraryPath=/data/app-lib/zame.GloomyDungeons.opensource.game-2]: findLibrary returned null E/AndroidRuntime( 8065): at java.lang.Runtime.loadLibrary(Runtime.java:365) E/AndroidRuntime( 8065): at java.lang.System.loadLibrary(System.java:521) E/AndroidRuntime( 8065): at zame.GloomyDungeons.opensource.game.ZameJniRenderer.<clinit>(ZameJniRenderer.java:6) E/AndroidRuntime( 8065): at zame.GloomyDungeons.opensource.game.Renderer.flush(Renderer.java:76) E/AndroidRuntime( 8065): at zame.GloomyDungeons.opensource.game.Renderer.flush(Renderer.java:55) E/AndroidRuntime( 8065): at zame.GloomyDungeons.opensource.game.LevelRenderer.renderFloor(LevelRenderer.java:669) E/AndroidRuntime( 8065): at zame.GloomyDungeons.opensource.game.LevelRenderer.render(LevelRenderer.java:756) E/AndroidRuntime( 8065): at zame.GloomyDungeons.opensource.game.Game.render(Game.java:1281) E/AndroidRuntime( 8065): at zame.GloomyDungeons.opensource.game.ZameGame.onDrawFrame(ZameGame.java:196) E/AndroidRuntime( 8065): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1518)
I tried building their recipe myself and got this:
Build for app zame.GloomyDungeons.opensource.game failed:
'Error running init command for zame.GloomyDungeons.opensource.game:2013.03.07.0416'
==== stderr begin ====
+ cd ..
+ sed -i 54,57d source/AndroidManifest.xml
+ sed -i 's@$NDKBUILDTOOL@/home/gerry/android-ndk-r9/ndk-build@g' tools/builder/build-fdroid.sh
+ rm source/libs/libGoogleAnalytics.jar
+ ./f-build opensource
ruby: error while loading shared libraries: libruby.so.1.8: cannot open shared object file: No such file or directory
==== stderr end ====
Finished.
1 builds failed
Indeed their apk is missing lib/armeabi/libzameJniRenderer.so. I can only guess why it built for them and not for me.
I'm the one that introduced the app in the first place, but I don't work on the main repo any more so I suggest you contact them yourself if you wish to rectify the situation.
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