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drewbitllama avatar drewbitllama commented on August 19, 2024

from resonance-audio-web-sdk.

DarrenGuinness avatar DarrenGuinness commented on August 19, 2024

Awesome thank you for clearing that up. One more minor question, when calling setListenerPosition(), does this effectively place the listener's ears at the location specified, or set the bottom of the head (with some specified height) to a location. This would mean I would need to account for this height. I am 90% sure the ears are placed at this level, but just want to confirm.

from resonance-audio-web-sdk.

ogomez92 avatar ogomez92 commented on August 19, 2024

Hello, to add something to this question.
How does sound source spread work in the webaudio version of Resonance? I see docs for it for Unity and Unreal but nothing for the web, is this not supported?
I just want to this source.sourceWidth=2 and have a sound that is spread by 2 meters instead of the default...

Thank you!

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