Comments (4)
I think this is related to CORS issue. I am seeing the same problem when I run Omnitone example:
https://rawgit.com/GoogleChrome/omnitone/master/examples/foa-renderer.html
MediaElementAudioSource outputs zeroes due to CORS access restrictions for https://rawgit.com/GoogleChrome/omnitone/master/examples/resources/4ch_B_FuMaNorm_FuMaOrd_speech.wav
At least Chrome Canary (72.0.3599.0) produces this error, so I can track it from there.
from resonance-audio-web-sdk.
Just to clarify:
Safari on iOS 11.2.5 = Working
Safari on iOS 12.0.1 = Not working
Safari on OSX 10.13.6 = Not working
Do you see any error messages in the developer console?
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@hoch Thank you for reply.
In iOS 12.0.1 and OSX10.13.6, Hello world Demo show these message when push play button. There was nothing error message.
[Log] [Omnitone] Version 1.0.6 (running Safari 12.0.1 on Mac OS X) (@144.00ms) (resonance-audio.min.js, line 166)
[Log] [Omnitone] Safari detected. Appliying polyfill... (@144.00ms) (resonance-audio.min.js, line 166)
[Log] [Omnitone] FOARenderer: Initializing... (mode: ambisonic) (@280023.00ms) (resonance-audio.min.js, line 166)
[Log] [Omnitone] BufferList: 2 AudioBuffers from Base64-encoded HRIRs loaded successfully. (@280231.00ms) (resonance-audio.min.js, line 166)
[Log] [Omnitone] FOARenderer: HRIRs loaded successfully. Ready. (@280232.00ms) (resonance-audio.min.js, line 166)
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I can confirm:
- https://cdn.rawgit.com/resonance-audio/resonance-audio-web-sdk/master/examples/room-models.html does not play any sound with Chrome 85.0.4183.109 on iOS 14.0.1.
- When I download this repo, and host it all locally, the audio does play and the demo works. Though there is some audible noise. It seems somewhat rhythmic, so perhaps it's a buffer issue.
To summarize - this issue is definitely caused by CORS. But there might be more problems too.
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Related Issues (20)
- Directivity patterns, occlusion and reflections
- setRoomProperties throws an error HOT 11
- require Omnitone without relative paths HOT 1
- PannerNode vs TresureHunt
- Severe bug in ResonanceAudio.setRoomProperties() HOT 1
- Not working on Chrome HOT 5
- Typescript definitions
- Reverb is always mono on any browser HOT 4
- module loading HOT 7
- Confirming exactly what the "ambisonicOutput" is HOT 6
- Web SDK Documentation title indicates Unity
- How to download ambisonics file HOT 4
- Smooth transition when using sliders to set params HOT 3
- L R reverse HOT 3
- ssoruce spread not working on the web version
- Only Left speaker HOT 1
- CPU benchmark utility hangs HOT 2
- audioContext.createMediaStreamSource instead of audioContext.createMediaElementSource? HOT 1
- Audio stuttering/popping with Three.js and First Person camera
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