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Welcome to my Github page! I'm Rémi

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Programmer for a long time, I'm currently studying Game Programming at ISART Digital Paris. I have a big fondness for Engine and Rendering parts of programming (take a look at my CPU Rasterizer and my own Engine Cherry Crisis!). Here you will find most of my projects that I find cool to share :)

Skills

  • Languages: C, C++, C#, GLSL, Python, bash
  • Game engine: Unity, Unreal Engine 4, Unreal Engine 5
  • Tools: Visual Studio Community, VSCode, Jetbrains Rider, RenderDoc, SWIG
  • Rendering: OpenGL (Legacy and Modern), SDL
  • Versioning: git (+LFS, filter-repo, flow), Gitlab, Bitbucket, Fork, GitHub, P4V
  • Programming concepts: Prototyping, multithreading, replication, scripting, interfacing (C++ ⇔ Python/C#)

Rémi GINER's Projects

ai-goap icon ai-goap

Forward and backward GOAP Planner using a worldstates and preconditions system.

amber icon amber

Short walking simulator with pretty graphic effects made on Unreal Engine 4.

born-to-walk icon born-to-walk

Multilayer perceptron learning to physical ragdoll to stay up

minestorm icon minestorm

Minestorm recreation using housemade 2D collision detection system

minimax icon minimax

Minimax and Negamax algorithm for TicTacToe resolution

nonems icon nonems

Online multiplayer third-person shooter made on Unreal Engine 4.

rasterizer icon rasterizer

CPU Renderer using rasterization to display 3D models

spline-editor icon spline-editor

Tool to create, edit and use housemade spline curves on Unity

tower-plusplus icon tower-plusplus

Very first game I finished developing. This is a simple Tower Defense made at ISART.

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