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direct3dcapture's Issues

Pipe shared memory to ffmpeg

I'm using DXHookD3D9Obs.cs to capture video. I set up a keyboard hook. One key to hook and display fps and another to start/stop video capture. I know frames are captured and streamed because fps dip and hover around 30, sometimes less depending on the game.

I'm trying to pipe this stream to ffmpeg to process the video, ffmpeg provides "image2pipe" and accepts .bmp and .jpg + other formats. Is there a way to convert this stream to eiher formats.

In another project I was capturing directly (no shared memory) and using a binary writer and piping its stream to ffmpg. This caused fps to dip a lot.

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