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Voxel Tools for Godot

A C++ module for creating volumetric worlds in Godot Engine.

Features

  • Realtime editable, 3D based terrain (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction)
  • Full collision support
  • Infinite terrains made by paging sections in and out
  • Voxel data is streamed from a variety of sources, which includes the ability to write your own
  • Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion
  • Smooth terrain using Dual Marching Cubes
  • Levels of details for smooth terrain (though not user editable yet)
  • Voxel storage using 8-bit channels for any general purpose

What This Module Doesn't Provide

  • Level of detail for blocky terrain
  • Game specific features such as cave generation or procedural trees (though it might include tools to help doing them)
  • Editor tools (only a few things are exposed)
  • Import and export of voxel formats

How To Install And Use

Voxel Tools is a custom C++ module for Godot 3.1+. It must be compiled into the engine to work.

Please see the Getting Started Guide guide for instructions, or the the demo for working examples.

Roadmap

These are some ideas that may or may not be implemented in the future:

  • LOD (in development)
  • Support general voxel use (not just terrains)
  • Transvoxel and other meshing algorithms
  • GPU Offloading (Maybe when Godot 4+ supports compute shaders)

godot_voxel's People

Contributors

afonsolage avatar tokisangames avatar zylann avatar

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