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vr_procedural's Issues

Moving camera near a ledge causes Transform panic

Update() in Smooth_Locomotion.cs attempts to resolve the delta between the transforms for the Camera and the Body.
This causes issues when the camera moves into a surface.

It may be wise to only move the player center to the player body/camera in Start().
On future frames, the player controller.Move() call can take the camera/body delta into account?
This might cause other issues.

Leaning over an object causes it to move

This is occuring because the player transform is being dragged forward.
A possible solution could be to not resolve the difference between the camera and body transforms so aggressively - maybe we could add some leeway?

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