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Home Page: https://github.com/reiss-josh/VR_Procedural
License: MIT License
Experiments with marching cubes, marching squares, and procedural mesh generation.
Home Page: https://github.com/reiss-josh/VR_Procedural
License: MIT License
The Voxels in the voxel grid were originally meant for visualization purposes, but they could be removed.
We really only need an array of integers, not an array of Voxel objects.
Ought to allow various noise functions to be passed in to VoxelMap as public object.
Should use an actual decent noise function like Perlin.
It might be wise to move everything that's happening in VoxelGrid to a compute shader, if possible.
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