reinterpretcat / demo Goto Github PK
View Code? Open in Web Editor NEWDemo application which is built using ActionStreetMap framework
Demo application which is built using ActionStreetMap framework
Should display base information like
TBD
Hey,
I am not sure really where to put this.
Just thought I would ask are there any plans for supporting Unreal Engine 4?
If you have any doubts about the port over to unreal engine 4 please let me know.
Also I might be able to help with 3D Art assets.
I'm sorry to open an issue rather than offering a solution:
I you export this project for the first time, Unity drops:
"Rebuilding Library because the asset database could not be found!"
Removing Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll because the asset does not exist
Removing Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll because the asset does not exist
Removing Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll because the asset does not exist
In this mode tiles should be rendered faster, contain less detail and cover bigger area.
It would be nice to have ability to make hole in building's facade or roof
So far, there are only two artificial zoom levels:
It would be nice to support zoom levels in range 0-19 (http://wiki.openstreetmap.org/wiki/Zoom_levels) to allow rendering entire world as a globe
so far, loading blocks UI-thread completely without any indication
So far, default shaders/materials are used. It's definitely possible to improve quality just using "right" Unity-specific approaches.
Pbf, osm.xml and O5m aren't designed to process bounding box queries. So, need to use some different format (index) to allow faster processing and text search
Current elevation provider loads only one hgt file into memory. Location as below requires access to two files at the same time.
Location to test: 49.230038, 6.9994618
It would be nice to have generated internals of building which is modifiable.
Next extension - support OSM indoor data format.
Should provide the way to create new simple objects on current tile (buildings, trees, barriers)
I've come across an issue where 2x2 sections of tile fail to load (or rather, they load but display only the default grey concrete). It hasn't always happened in the same spots but if you'd like to try reproducing it, I used coordinates (41.193736, -73.323373) with tile size 180. As soon as you spawn, turn 180ΒΊ and walk forward to follow the road to your left. You should notice the problem as you approach a large grassy area (a 2x2 section of concrete will suddenly interrupt the road and the road will continue on the other side).
I thought it might have something to do with OSM only returning features that fit within the bounding box (and thus depending on how the player moved, blank tiles might be generated and not updated as the player got closer) and this made even more sense when I walked away from an area that failed to render (triggering its destruction) and returned to find that it displayed the road properly upon re-creation. But I also had the road underneath the spawn point fail to load, so I think the issue may lie somewhere else.
There, I look through the source code. I found that the project loads offline map from demo/Assets/Resources/
There are many files. How I can get another specific place work with demo code? What I mean is that I want to use a place in U.S. for example. How I can replace the default files with my files. Also how I can generate these files for my location?
Thanks!!
Basic idea: (pmr) quadtree implemented using C++
A declarative, efficient, and flexible JavaScript library for building user interfaces.
π Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. πππ
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google β€οΈ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.