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demo's Issues

Add simple menu

Should display base information like

  • map files
  • current position
  • tile size

TBD

Unreal Engine 4 Support for ActionStreetMap

Hey,
I am not sure really where to put this.
Just thought I would ask are there any plans for supporting Unreal Engine 4?

If you have any doubts about the port over to unreal engine 4 please let me know.

Also I might be able to help with 3D Art assets.

  • Benjamin

Missing asset db

I'm sorry to open an issue rather than offering a solution:
I you export this project for the first time, Unity drops:
"Rebuilding Library because the asset database could not be found!"
Removing Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll because the asset does not exist
Removing Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll because the asset does not exist
Removing Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll because the asset does not exist

Migrate to new map data schema

Pbf, osm.xml and O5m aren't designed to process bounding box queries. So, need to use some different format (index) to allow faster processing and text search

Implement simple editor

Should provide the way to create new simple objects on current tile (buildings, trees, barriers)

2x2 sections of tile rendering blank

I've come across an issue where 2x2 sections of tile fail to load (or rather, they load but display only the default grey concrete). It hasn't always happened in the same spots but if you'd like to try reproducing it, I used coordinates (41.193736, -73.323373) with tile size 180. As soon as you spawn, turn 180ΒΊ and walk forward to follow the road to your left. You should notice the problem as you approach a large grassy area (a 2x2 section of concrete will suddenly interrupt the road and the road will continue on the other side).

I thought it might have something to do with OSM only returning features that fit within the bounding box (and thus depending on how the player moved, blank tiles might be generated and not updated as the player got closer) and this made even more sense when I walked away from an area that failed to render (triggering its destruction) and returned to find that it displayed the road properly upon re-creation. But I also had the road underneath the spawn point fail to load, so I think the issue may lie somewhere else.

Offline maps, please help!

There, I look through the source code. I found that the project loads offline map from demo/Assets/Resources/

There are many files. How I can get another specific place work with demo code? What I mean is that I want to use a place in U.S. for example. How I can replace the default files with my files. Also how I can generate these files for my location?

Thanks!!

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