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Quick dungeon crawler experience on demand with diablo inspired looting system!

Home Page: https://repulzor.itch.io/dungeon-crawler-od

License: GNU General Public License v3.0

JavaScript 84.82% HTML 4.29% CSS 10.89%
dungeon-crawler game html5-game javascript javascript-game roguelike roguelite rpg

dungeon-crawler-rpg-od's Introduction

Dungeon Crawler On Demand!

Quickly and easily access a thrilling dungeon-crawling experience at any time. With a simple click of a button, players can enter a fully-realized, randomly generated dungeon filled with monsters and diablo inspired equipment looting system!

Buy Me a Coffee at ko-fi.com

Notice

The website link has been moved to Itch.io.

Links

Gameplay Mechanics

  • Roguelite gameplay where the progress is reset when the player dies, but equipment is carried over.
  • Players navigate through the dungeon by climbing the floors that features randomized events.
  • Players can upgrade their stats upon level up, choosing 3 possible upgrades and 2 reroll chances per level.
  • Players has 6 slots of equipment that they can equip.
  • There are 6 equipment rarities which are Common, Uncommon, Rare, Epic, Legendary, and Heirloom.

In-game Stats

  • HP (Hit Points) - The amount of damage a unit can take before dying.
  • ATK (Attack) - The amount of damage dealt when a unit attacks.
  • DEF (Defense) - The amount of damage reduction against attacks.
  • ATK.SPD (Attack Speed) - How quickly a unit can perform attacks per second.
  • VAMP (Vampirism) - Heals for a percentage of the damage dealt.
  • C.RATE (Crit Rate) - Chance to land a critical hit.
  • C.DMG (Crit Damage) - Amount of bonus damage dealt upon landing a critical hit.

Support

If you encounter any issues or have any questions or suggestions, please reach out to me!

Recent Changelog

  • v1.1.3: Disabled bgm because it's eating too much bandwidth (3/9/2023)
  • v1.1.3: Capped equipment level to 100 maximum and tier to 10 maximum (2/7/2023)
  • v1.1.3: Added equipment tiers (2/7/2023)
  • v1.1.3: Nerfed vamp, atkSpd, critRate scaling and stat roll cap (2/7/2023)
  • v1.1.3: Implemented player passive skills (2/3/2023)
  • v1.1.3: Rebalanced player bonus stat growth, level up growth, and divine blessings (2/2/2023)

Credits

dungeon-crawler-rpg-od's People

Contributors

jspn-creative avatar redpangilinan avatar thomaspeissl avatar

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dungeon-crawler-rpg-od's Issues

Idea to show the value of an upgrade next to the raw percentage.

I was playing the game with notepad and desmos open, but I got kind of annoyed switching between the tabs, so I figured it'd be nice if the level up screen told you how much a level actually changes your current stat. For instance, if you already have +100% damage, the value would show up as 4% rather than 8%.

Attached is the function generateLvlStats() with this change implemented, along with a screenshot of the change in-game.

generateLvlStats.txt
changeInGame

edit: previous code used an incorrect formula for the marginal value of atkSpd.

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