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clickable-fc3's Introduction

RedK0d Clickable

A partially clickable mod for the FC3 Planes

Supported

  • Su-27
  • J-11A
  • Su-33
  • Su-25T
  • Su-25
  • A-10A
  • F-15C

INSTALLATION

  • Step 1: Unzip the contents of the archive in your "Saved Games\DCS\Mods\tech" directory.

  • Step 2: Launch the game.
    You can manage the activation of the module in the options
    Lalt+C to click
    Please report any issues in the dedicated section on Discord or Github

Concerning the F-15C it is a little more complex:

  • Step 1: Download and Install Open Mod Manager Available here
  • Step 2: Open the Redk0d Clickable F-15C.omc file contained in CLICKABLE-FC3(version)\DATA\Open Mod Manager
  • Step 3: Click on "Edit"
  • Step 4: Click on "Target Destination Folder"
  • Step 5: Enter your DCS installation directory
  • Step 6: Click Apply
  • Step 7: Depending if you have Standalone F-15C or FC3 highlight "F-15C Standalone" or "F-15C With FC3" and click "Install" or "Unistall" if you want to install or uninstall.
  • Step 8: Fly

SUPPORT US

3 ways to support us

DISCORD

Join us on Discord

SPECIAL THANKS

  • Tobsen (Edm Exporter for Blender)

  • Grim Reapers,MatAWG and Sklang (YouTube content creators)

  • Aether,ImAPanzer and Emerald 467 (For Discord Management)

  • CrunchZ08 (For his information on the F-15C systems)

  • Emerald 467 deadlyfishes and snowman (For tests and feedback)

  • Zeitgeist (LowFidelityAircraftManual)

  • denissoliveira (Help Images)

  • And for you all (For your interest in this mod)

clickable-fc3's People

Contributors

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clickable-fc3's Issues

In VR addon should be enable by default

Expected behaviour:
Launch simulation and planes should be clickables

Current behaviour:
After the simulation start plane is not clickable, the user must type LAlt+C to enable interactions

Clickable Cockpit not working

I've been using the FC3 clickable mod for a while now without any problems - mostly Su-25T and Su-27. Today it won't work! I downloaded a fresh version and replaced th eone on my computer but still no go. I think there was a DCS update a couple of days ago and I would say the clickable cockpit has not worked since. Any ideas?

Clickable cockpit "F15C with FC3" not working anymore

Hello,
Cf Title, I had it working when I bought the Mod several weeks ago.
Now although the mod is correctly installed according to OpenMM and v1.1.5 is indicated when I enter the cockpit in DCS when I hover over the relevant buttons they aren't clickable anymore.
I suppose it has something to do with the last major DCS update.
Pls advise whet to do, reinstall won't help I suppose since all sources indicate it's correctly installed.
Using "F15C with FC3", tried in ST and MT, no joy.
Thanks for your reply.

Changes Made to Default.lua break compatibility with my HOTAS

Hello,

I love this mod, however after installing if I run the game and then close it, it makes changes to the default.lua file in the F-15C Joystick folder that remove many of my mapped buttons for my T.16000M & TWCS and register the inputs unmappable, for example my weapon inputs are no longer working or mappable leaving me unable to engage in combat of any sort.

I appreciate your work on this project and hope to see a future release that I am able to use!

F-5E Tiger II mod interference

local self_ID = "F-5E by Belsimtek"
declare_plugin(self_ID,
{
dirName = current_mod_path,
displayName = _("F-5E Tiger II"),
shortName = "F-5E",
fileMenuName = _("F-5E"),
update_id = "F-5E",
registryPath = "Eagle Dynamics\F-5E",
version = DCS_VERSION,
state = "installed",
developerName = _("Belsimtek"),
info = _("F-5E Tiger II is a supersonic light fighter designed in the 1970s by Northrop Corporation. Air-to-air missiles and two 20-mm guns combined with excellent aircraft manoeuvrability reveal its air superiority potential while a wide range of armament makes F-5E a capable ground-attack platform. Considering its great military characteristics and relatively low cost, the aircraft became very popular in the global military market."),

binaries =
{
'F5E',
},

Skins =
{
{
name = "F-5E",
dir = "Theme/1"
},
},
Missions =
{
{
name = _("F-5E"),
dir = "Missions",
CLSID = "{F-5E missions}",
},
},
LogBook =
{
{
name = _("F-5E-3"),
type = "F-5E-3",
},
},
Options =
{
{
name = _("F-5E"),
nameId = "F-5E-3",
dir = "Options",
CLSID = "{F-5E Tiger II options}"
},
},
InputProfiles =
{
["F-5E-3"] = current_mod_path .. '/Input/F-5E/',
["F-5E-3_easy"] = current_mod_path .. '/Input/F-5E_easy/',
},

})


mount_vfs_texture_path (current_mod_path .. "/Cockpit/Textures/F-5E-CPT-TEXTURES")
mount_vfs_model_path (current_mod_path .. "/Cockpit/Shape")
mount_vfs_liveries_path (current_mod_path .. "/Liveries")
mount_vfs_texture_path(current_mod_path .. "/Theme/1/ME")--for simulator loading window

local cfg_path = current_mod_path .. "/FM/config.lua"
dofile(cfg_path)
F5E[1] = self_ID
F5E[2] = 'F5E'
F5E.config_path = cfg_path
F5E.user_options = 'F-5E'

dofile(current_mod_path.."/Views.lua")
make_view_settings('F-5E-3', ViewSettings, SnapViews)

make_flyable('F-5E-3', current_mod_path..'/Cockpit/Scripts/',F5E, current_mod_path..'/comm.lua')
plugin_done()-- finish declaration , clear temporal data

Canopy handle on SU25T

Since now you can move handles, it would be great to have the canopy close handle on the edge of the opened canopy (looking up when the canopy is open) and thenon the left side when it is closed.

Not authorized.

When opening dcs, the mod is listed as unauthorized and isn't available in the special menu.

AP Auto button should be Attitude Hold

On click AP "Auto" button (left side second group 9 buttons)
Expected behaviour:
should be light active & press animated

Current behaviour:
Only light is active but no animation, the animation appears in joystick right front light-grey button.

to fix this it should be "Autopilot - Attitude Hold" (LAlt+1)

scroll down knobs fails

scroll down or (vr)hand-joystick to the left, over scroll icon knobs

Expected behaviour:
Trigger knob-down activity

Current behaviour:
Does nothing

This is reproducible with RWR volume and HUD bright knobs

Problems with XML Parsing

I am using the newest version of the Open Mod Manager. I have extracted the contents of the zip file into my C:/users/***/saved games/DCS/Mods/tech/. I open the mod manager, I try to open the REdk0d Clickable F-15C.omc file with file>open in the mod manager.
I get the error:
Mod Hub open error
Unable to open Mod Hub:
Definition file "Redk0d Clickable F-15C.omc" parse error: XML_

Any help would be appreciated!

IC detected

after installing the f-15c, it seems like the clickable cockpit isnt ic safe and it will be detected. looks like its the device_init.lua file

Rwr decreasing volume bug

« hey guys, I'm on v0.1.4, su-33 pit and when I decrease rwr volume, it also decreases altimeter pressure setting and hud brightness »

Frogfoot cockpit spawning inside hornet's

Downloaded this mod and noted that - when it's installed, it somehow spawns the Su-25 (the one that comes with the sim) cockpit inside the F/A-18's. DCS is on open beta 2.7.10.18996 and the mod is on 0.1.0 alpha.

Sem título

Advanced Afterburner on SU33

The connector for the advanced Afterburner on Su33 is on a left plate and is very small. When running through the carrier procedures it is difficult to actually be able to click on it at the right time.

Cockpit Error in Spitfire (CW and non CW)

image

`local self_ID = "Spitfire LF Mk. IX by Eagle Dynamics"

declare_plugin(
self_ID,
{
installed = true, -- if false that will be place holder, or advertising
dirName = current_mod_path,

    fileMenuName = _("Spitfire LF Mk. IX"),
    displayName = _("Spitfire LF Mk. IX"),
    shortName = "Spitfire LF Mk. IX",
    update_id = "SPITFIRE-MKIX",
    registryPath     = "Eagle Dynamics\\SpitfireLFMkIX",
    version = __DCS_VERSION__,
    state = "installed",
    info = _("The British Spitfire is one of the most iconic fighter aircraft of World War II. Most famous for its role in the Battle of Britain, the Spitfire served as Britain's primary fighter during the entirety of the war. The Spitfire combines graceful lines, eye-watering dogfight performance, and heavy firepower in its later variants. For DCS World, we are happy to bring you the most accurate and realistic simulation of the Spitfire LF Mk IX ever created."),

    binaries = {
        'SpitfireLFMkIX'
    },

    InputProfiles = {
        ["SpitfireLFMkIX"] = current_mod_path .. '/Input/SpitfireLFMkIX',
        ["SpitfireLFMkIX_easy"] = current_mod_path .. '/Input/SpitfireLFMkIX_easy',  
        ["SpitfireLFMkIXCW"] = current_mod_path .. '/Input/SpitfireLFMkIX',
        ["SpitfireLFMkIXCW_easy"] = current_mod_path .. '/Input/SpitfireLFMkIX_easy',  
    },

    Skins = {
        {
            name = _("Spitfire IX"),
            dir = "Skins/1"
        },
    },

    Missions = {
        {
            name = _("Spitfire LF Mk. IX"),
            dir = "Missions",
        },
    },

    Options = {
        {
            name = _("Spitfire LF Mk. IX"),
            nameId = "SpitfireLFMkIX",
            dir = "Options",
        },
    },

    LogBook = {
        {
            name = _("Spitfire LF Mk. IX"),
            type = "SpitfireLFMkIX",
        },
        {
            name = _("Spitfire LF Mk. IX CW"),
            type = "SpitfireLFMkIXCW",
        },
    },

    preload_resources = {
        textures = {},
        models = {},
        fonts = {},
        explosions = {},
    },

    encyclopedia_path = current_mod_path .. '/Encyclopedia',
})

mount_vfs_liveries_path(current_mod_path .. "/Liveries")
mount_vfs_texture_path(current_mod_path .. "/Skins/1/ME")

dofile(current_mod_path .. "/views.lua")
make_view_settings('SpitfireLFMkIX', ViewSettings, SnapViews)
make_view_settings('SpitfireLFMkIXCW', ViewSettings, SnapViews)

make_flyable(
'SpitfireLFMkIX',
current_mod_path .. '/Cockpit/Scripts/',
{self_ID, 'SpitfireLFMkIX'},
current_mod_path .. '/comm.lua') -- make_flyable ( obj_name, optional_cockpit path, optional_fm = {mod_of_fm_origin,dll_with_fm})

make_flyable(
'SpitfireLFMkIXCW',
current_mod_path .. '/Cockpit/Scripts/',
{self_ID, 'SpitfireLFMkIXCW'},
current_mod_path .. '/comm.lua') -- make_flyable ( obj_name, optional_cockpit path, optional_fm = {mod_of_fm_origin,dll_with_fm})


plugin_done() -- finish declaration , clear temporal data
`

Frogfoot eating Harrier

You guessed it. The infamous bug with the Frogfoot cockpit overtaking the subject plane's cockpit is back. This time it is with the Harrier. Since this is an official DCS module, I have not included the lua file. That should be common to everyone.

No cockpit at all after install.

I installed everything in the archive (which I interpreted to mean everything in the zip file you get from the get code action) upon starting in a flaming cliffs 3 aircraft no matter what the actual scenario is, the mission is begun on the f10 map with the aircraft traveling across it. F1 doesnt do anything. There are exterior views though.

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