reactiion1337 / aero-overlay Goto Github PK
View Code? Open in Web Editor NEWTransparent aero overlay for Windows using Direct2D + DirectWrite โก๏ธ Support for custom rendering ๐
License: MIT License
Transparent aero overlay for Windows using Direct2D + DirectWrite โก๏ธ Support for custom rendering ๐
License: MIT License
Hello,
There is an error in Surface.hpp
Line 13:
static constexpr size_t MAX_RENDER_ELEMENTS = 512;
C2146: syntax error : missing ';' before identifier 'size_t'
C4430: missing type specifier - int assumed. Note: C++ does not support default-int
Building with QT creator -> compiler MSVC 2013 32bit
What's is wrong, I just cant solve it alone ๐
Hey ReactiioN1337,
thanks for this awesome library. Before stumbling upon this I've used GDI for my external overlay and even after implementing double buffering it flickered. Including aero into my project and replacing GDI with it was a real ease (somewhere about 30mins - 1hr) due to the well written readme.
Overlay does not show up when the game (unreal engine 4) switches to fullscreen.
What am I doing wrong?
Somtetimes it seems to work (e.g. when two screens are active)
Starting the thread differently also helped, but then I got tearing in the game.
Any hints on how to do it right fullscreen?
I tried to install vs 2017, sdk 10.0.14393.0, v141 but nothing worked for missing "d3dx9.h"
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