"All rolling for skill successes or to hit are done on 3d6. So, no biggie there. There are two basic types of damage; normal and killing damage. (Technically, there are three, but there us such a small difference, it doesn't matter. It is called No Normal Defense or Limited Defense Attack that you don't count the Body.)
Normal Damage is just d6 rolls but it produces two effects, Body and STUN. Stun is just a count of the pips. Body is calculated by counting 6's as 2 Body and 1's count as 0 Body. Every other number is counted as 1 Body. For example, a roll of you roll 5d6 , with a result of 6, 6, 6, 3, 1 you will have 7 Body and 22 Stun.
Killing Damage is a little different, but there are the still two effects as mentioned above. Body is done by counting the pips like STUN, but the Stun is counted totally different. It is a multiple of the body. This multiple can vary by what genre' the group is playing. One genre' sets the multiplier based on Hit Location. Otherwise, it is multiplied by 1d6. The basics for that multiplier is generally 1d6-1, but a modifier can adjust this as well.
For example, if the attack is a 3d6+1k (short hand for killing dice) you would roll 6d6 and add 1 to the total. In our example let's say that the total for the roll is a 13. This would be the Body presented. If you are not using Hit Location (which ranges from x1 to x5 Stun multiplier), it is multiplied by 1d6 plus or minus various numbers. It will never go below 1.
I'm not sure how you would represent this multiplier for stun. If you 'assume' a base of 1d6 to be triggered off of use of the "K," we just have to figure out where to put the secondary modifier in the syntax.
Perhaps we could go with this: 3d6+1k-1 would mean a multiplier of -1. So, at max, the Body would be multiplier of 5 and a minimum of 1.
I think that includes everything. " -Tom
Figure out how much support for heroes to add, always on? toggleable? by channel?