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softcut

introduction

softcut is a C/C++ library for manipulating audio buffers in real time.

it provides a relatively low-level but robust interface for commonly needed functions in musical systems development:

  • crossfaded looping with subsample accuracy
  • resampling read and write heads
  • crossfaded overdub behavior
  • input and output multimode filters

this library was developed at the behest of monome, originally for use with the norns sound computer.

project structure

./CMakeLists.txt builds the library and the sample client(s).

./softcut/ contains the library project itself.

./softcut/include/ contains headers that will need to be included by the client project. (since the header names are pretty generic, it's recommended to include with the full path: `include "softcut/Voice.h", &c)

./clients/ contains sample projects that use the library.

./clients/softcut_jack_sc/ is a straightforward example: a JACK application that maps OSC commands directly to the softcut API.

building

requirements:

  • cmake version 3.7 or greater
  • C++ compiler supporting C++14 standard
  • boost

steps:

standard CMake procedure:

cd softcut/softcut
mkdir build-release
cd build-release
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .

this creates a static library at build-release/libsoftcut.a

if you are integrating softcut into a cmake-based project, you may prefer to include the softcut project as a subdirectory in your CMakeLists.txt.

usage

big TODO here: API reference!

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