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License: GNU General Public License v2.0
JA++ server and client modification for Jedi Academy
License: GNU General Public License v2.0
amknockmedown -- BOTH_KNOCKDOWN1, ???
amdropsaber -- N/A
amdie -- BOTH_HIT1, ???
amdie2 -- BOTH_DEATH15, ???
amfinishinghim
ampower
amflip
amhiltthrow1
amhiltthrow2
amcomeon
amwon
amhug
sleep
amsit
amsit2
amsit3
amsit4
ambeg -- BOTH_KNEES2, ???
amvictory -- BOTH_TAVION_SCEPTERGROUND???
ambreakdance2
amnoisy -- BOTH_SONICPAIN_START, BOTH_SONICPAIN_HOLD, BOTH_SONICPAIN_END
amkiss
amkneel -- BOTH_CROUCH3, BOTH_UNCROUCH3
amnod
amshake
amhello
amatease
amsurrender -- BOTH_SURRENDER_START, BOTH_SURRENDER_STOP
amwait -- BOTH_STAND10, BOTH_STAND10TOSTAND1
amhips -- BOTH_STAND5TOSTAND8, BOTH_STAND8TOSTAND5
amneo -- BOTH_FORCE_GETUP_B4
ambreakdance -- BOTH_FORCE_GETUP_B6
amshovel -- BOTH_TUSKENATTACK2
??? dancing -- BOTH_TURNSTAND1, BOTH_TURNSTAND4, BOTH_TURNSTAND5
amradio -- BOTH_TALKCOMM1START, BOTH_TALKCOMM1STOP
amaimgun -- BOTH_STAND5TOAIM, ???
amsuggest -- BOTH_STAND1_TALK3
amfabulous -- BOTH_K7_S7_TR
amsmack2 -- BOTH_TOSS1
amcower -- BOTH_COWER1_START, BOTH_COWER1, BOTH_COWER1_STOP
As suggested by Moondog
If a name isn't specified for amtelemark, instead of failing the command and asserting required name, make the name for the telemark "default"+username or something similar
messagemode3 -> messageModeTell
should show who you're whispering to.
as explained here
ingame level fix Editor (for wall glitches and map holes) : It is for both rcon users and normal allowed players.
** RCON USER :
-Rcon user can allow a player to access the ingame level fix editor with BlockWallGrantEditor.
-Rcon user can draw (with red lines) all created blocking boxes with BlockWallDraw.
-Rcon user can write and save the created blocking boxes in a file directly on the server with BlockWallWrite ( _holes.cfg files).
* A Granted selected player must go in spectator to access the following cmds in order to edit the level fixes:
-Editing Blocking Boxes: BlockWallCreate (use it 2 times to define 2 opposite point/Corner Box Point), BlockWallDel (Delete the current boxes where the player is)
-Navigating through blocking boxes : BlockWallPrev, BlockWallNext (teleport the player from one box to another)
The Mod comes with a set of files already defining several fixes for CTF maps.
Lightsaber does not retract when being gripped, or turn off when being gripped (cvar controlled).
Mentioned by Loda
Preferrably with x64 support, and new OpenJK module API?
should be able to hear other players'
if (cent->currentState.weapon == WP_STUN_BATON && cent->currentState.number == cg.snap->ps.clientNum)
In the saber selection menu, no textures are rendered on the saber, neither on built-in, nor on sabers added by mods.
There was no relevant information in the console.
Tested on Archlinux x86_64, built openJK and japp from git today.
EDIT: The Black bar was not ingame, but happened somewhere when uploading to github.
Apparently grapple should be disallowed in more cases: can grapple out of a melee kata for instance
+ re-add tab completion and such
command to show all dueling partners
empower grants constant 100/100 FP. Intended, cvar, bork?
Players can still collide with players they are not dueling.
As reported here
can result in staff saber in dual stance
Seem to get shoved into free team, but remaining in spectator mode.
Witnessed on z3n server
No need for saber x y
command
e.g. top area on mp/ffa3
Was requested by MUG here
ctrl-backspace -> clear current line, not clear whole chatbox
scroll-wheel -> scroll up/down
console, center print, chat
probably best done in lua
Was removed in OpenJK API merge
Like DeFRaG.
Make it bigger :D
should say whether idle damage is enabled
Admin commands do.
G_ClientNumberFromStrippedName2 vs ClientNumberFromString
Enough said :>
CPD_NOSPCARTWHEEL
CINFO_SPATTACKS
CINFO_ALTDIM? not necessary? client shouldn't have to know about this
Player movement while gripping someone is 0.8x (default ja+) instead of 0.4x (cvar controlled, but not predicted in ja+)
Mentioned by Loda
to match JA+
should be cvar controlled, will change ctfpug
cvar
A drawback to the user-based admin system in JA++ is the lack of built-in hierarchy.
Admin accounts should have a 'rank' property, and lower ranks can not use certain admin commands on higher ranks.
like ja+ flipkick, jp_allowFlipkick 1? Is it possible?
I get this error when trying to compile the latest git on Arch Linux x86_64:
game/q_shared.c: In function 'Q_isanumber':
game/q_shared.c:792:26: error: 'errno' undeclared (first use in this function)
if ( ret == HUGE_VAL || errno == ERANGE )
^
game/q_shared.c:792:26: note: each undeclared identifier is reported only once for each function it appears in
game/q_shared.c:792:35: error: 'ERANGE' undeclared (first use in this function)
if ( ret == HUGE_VAL || errno == ERANGE )
^
scons: *** [game/q_shared.os] Error 1
/replace like /disable_ 1
in UI module
Reported here
^1ERROR: Unknown Vehicle key/value pair 'soundShift', 'sound/vehicles/swoop/sb_shift1.mp3'!
^1ERROR: Unknown Vehicle key/value pair 'armorLowFX', 'volumetric/black_smoke'!
^1ERROR: Unknown Vehicle key/value pair 'armorGoneFX', 'ships/fire'!
*******************
ERROR: Q_strncpyz: destsize < 1
********************
Sending heartbeat to masterjk3.ravensoft.com
Sending heartbeat to masterjk3.ravensoft.com
^5Saving telemark Data...
ShutdownGame:
for amslap
pls fix
Need to add modified YDFA from JA+ (no spinning)
Seems you can accelerate quite a bit, especially doing right cartwheel
Switch to JSON format.
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