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japp's Issues

Missing emotes/actions

amknockmedown -- BOTH_KNOCKDOWN1, ???
amdropsaber -- N/A
amdie -- BOTH_HIT1, ???
amdie2 -- BOTH_DEATH15, ???
amfinishinghim
ampower
amflip
amhiltthrow1
amhiltthrow2
amcomeon
amwon
amhug
sleep
amsit
amsit2
amsit3
amsit4
ambeg -- BOTH_KNEES2, ???
amvictory -- BOTH_TAVION_SCEPTERGROUND???
ambreakdance2
amnoisy -- BOTH_SONICPAIN_START, BOTH_SONICPAIN_HOLD, BOTH_SONICPAIN_END
amkiss

amkneel -- BOTH_CROUCH3, BOTH_UNCROUCH3
amnod
amshake
amhello
amatease
amsurrender -- BOTH_SURRENDER_START, BOTH_SURRENDER_STOP
amwait -- BOTH_STAND10, BOTH_STAND10TOSTAND1
amhips -- BOTH_STAND5TOSTAND8, BOTH_STAND8TOSTAND5
amneo -- BOTH_FORCE_GETUP_B4
ambreakdance -- BOTH_FORCE_GETUP_B6

amshovel -- BOTH_TUSKENATTACK2
??? dancing -- BOTH_TURNSTAND1, BOTH_TURNSTAND4, BOTH_TURNSTAND5
amradio -- BOTH_TALKCOMM1START, BOTH_TALKCOMM1STOP
amaimgun -- BOTH_STAND5TOAIM, ???
amsuggest -- BOTH_STAND1_TALK3
amfabulous -- BOTH_K7_S7_TR
amsmack2 -- BOTH_TOSS1
amcower -- BOTH_COWER1_START, BOTH_COWER1, BOTH_COWER1_STOP

amtelemark default name

As suggested by Moondog

If a name isn't specified for amtelemark, instead of failing the command and asserting required name, make the name for the telemark "default"+username or something similar

Add: JA+ "block wall" prediction

as explained here

ingame level fix Editor (for wall glitches and map holes) : It is for both rcon users and normal allowed players.
** RCON USER :
-Rcon user can allow a player to access the ingame level fix editor with BlockWallGrantEditor.
-Rcon user can draw (with red lines) all created blocking boxes with BlockWallDraw.
-Rcon user can write and save the created blocking boxes in a file directly on the server with BlockWallWrite ( _holes.cfg files).
*
A Granted selected player must go in spectator to access the following cmds in order to edit the level fixes:
-Editing Blocking Boxes: BlockWallCreate (use it 2 times to define 2 opposite point/Corner Box Point), BlockWallDel (Delete the current boxes where the player is)
-Navigating through blocking boxes : BlockWallPrev, BlockWallNext (teleport the player from one box to another)
The Mod comes with a set of files already defining several fixes for CTF maps.

Force grip saber activation

Lightsaber does not retract when being gripped, or turn off when being gripped (cvar controlled).

Mentioned by Loda

Linux client

Preferrably with x64 support, and new OpenJK module API?

stun baton idle sound

should be able to hear other players'

    if (cent->currentState.weapon == WP_STUN_BATON && cent->currentState.number == cg.snap->ps.clientNum)

No textures in the saber selection

bildschirmfoto vom 2013-10-17 01 28 33
bildschirmfoto vom 2013-10-17 01 29 02
bildschirmfoto vom 2013-10-17 01 28 50
In the saber selection menu, no textures are rendered on the saber, neither on built-in, nor on sabers added by mods.
There was no relevant information in the console.

Tested on Archlinux x86_64, built openJK and japp from git today.

EDIT: The Black bar was not ingame, but happened somewhere when uploading to github.

Grapple issues

Apparently grapple should be disallowed in more cases: can grapple out of a melee kata for instance

duelWhois

command to show all dueling partners

Duel isolation

Players can still collide with players they are not dueling.

Chatbox shortcuts

ctrl-backspace -> clear current line, not clear whole chatbox
scroll-wheel -> scroll up/down

MOTD

console, center print, chat

probably best done in lua

Force grip speed

Player movement while gripping someone is 0.8x (default ja+) instead of 0.4x (cvar controlled, but not predicted in ja+)

Mentioned by Loda

Admin rank/levels/hierarchy

A drawback to the user-based admin system in JA++ is the lack of built-in hierarchy.

Admin accounts should have a 'rank' property, and lower ranks can not use certain admin commands on higher ranks.

Flipkick

like ja+ flipkick, jp_allowFlipkick 1? Is it possible?

game/q_shared.c:792:35: error: 'ERANGE' undeclared

I get this error when trying to compile the latest git on Arch Linux x86_64:

game/q_shared.c: In function 'Q_isanumber':
game/q_shared.c:792:26: error: 'errno' undeclared (first use in this function)
  if ( ret == HUGE_VAL || errno == ERANGE )
                          ^
game/q_shared.c:792:26: note: each undeclared identifier is reported only once for each function it appears in
game/q_shared.c:792:35: error: 'ERANGE' undeclared (first use in this function)
  if ( ret == HUGE_VAL || errno == ERANGE )
                                   ^
scons: *** [game/q_shared.os] Error 1

amspawn vehicle crashing

Reported here

^1ERROR: Unknown Vehicle key/value pair 'soundShift', 'sound/vehicles/swoop/sb_shift1.mp3'!
^1ERROR: Unknown Vehicle key/value pair 'armorLowFX', 'volumetric/black_smoke'!
^1ERROR: Unknown Vehicle key/value pair 'armorGoneFX', 'ships/fire'!
*******************
ERROR: Q_strncpyz: destsize < 1
********************
Sending heartbeat to masterjk3.ravensoft.com
Sending heartbeat to masterjk3.ravensoft.com
^5Saving telemark Data...
ShutdownGame:

YDFA

Need to add modified YDFA from JA+ (no spinning)

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