Supermario multiplayer game, written in Java (Processing Java Mode) using ZeroMQ (JeroMQ).
It includes a server which is written in C# using ZeroMQ (NetMQ).
It's netcode is based on State Synchronization.
The client has 1500 lines of Java code in total, and the server 22 lines of C# code.
This project is developped as a team joining homework of What! Studio.
The mario who first steps over the other wins.