This project is inspired by Wolfenstein 3D, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
To play the game
make re && ./Cub3D map.cub
To save the first rendered image in bmp format
make re && ./Cub3D map.cub --save