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pegasus's Introduction

Kia Ora πŸ‘‹, I'm Rawaho

A Software Engineer working in FinTech who is interested in all things emulation.

πŸ”­ Emulators I’m currently working on:

  • NexusForever - An emulator for the defunct MMORPG WildStar which supports build 16042 (Final Patch).

πŸ’¬ Ask me about:

  • Emulation, especially around MMO emulation and reverse engineering.
  • Financial technology, especially around Capital Markets (share trading and broking).

Languages and Tools:

cplusplus csharp kafka rabbitMQ linux mongodb mssql mysql

Β rawaho

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pegasus's Issues

Porting to Linux

currently line 39 in Pegasus.cs is incompatible with finding the config file in Linux. the \\Config needs to be changed to //Config and file saved then compiled/ran.

Might be a way to rewrite it to make it compatible for both so that the end user doesn't need to do a manual edit to accomplish it.

Could we get a better How-To guide?

Been working on trying to get this working. It appears to need some sort of a local database and I am not proficient with those so some sort of a how to get started guide would be great.

Thanks for your work!

feature request

Loving the vi2 emu

what i would like is to be able to see stuff thats going on. right now all i see are packets sent and packets received spam. this doesn't mean i dont want to see that, i just want to be able to see whos logged in or the other messages that get spammed away super fast.

not sure best way to implement other than maybe to write all info to a log not including sent/received packet messages

maybe there is a way to config what you want shown in the console via nlog? not sure a howto would be great if so

Ungraceful errors

After server has been running for awhile it can error out and though it’s still running not allow any connections

Compilation instructions request

Hello, could you please provide some general instructions on how to build this?

I have some familiarity with visual studio from building octoprint firmware but haven't compiled a binary like this before.

I'm hoping to replace the functionality of VI since the main server has been offline for an indefinite period of time.

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