Git Product home page Git Product logo

rt_solarflareshield's People

Contributors

53n4 avatar duduluu avatar lastxsile avatar ratysz avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

rt_solarflareshield's Issues

Don't magically increase room temperature

Line 96 in CompRTSolarFlareShield.cs increases the room group temperature, which doesn't play properly with other mods which affect temperature stuff.

The proper solution is to use

GenTemperature.PushHeat(parent.Position, parent.Map, properties.heatingPerTick * tickAmount);

Which routes the heat pushing through the same mechanism as fires, heaters, and the like.

Shield seems to continue blocking the flare after being minified.

From DaveMcBeard

Hey Ratysz, this is a great mod, nice job!! But I notice if you use the Minify Everything mod to uninstall the shield generator, it still protects you from a solar flare when it's not installed and not connected to power.

I don't know if this a conflict with other mods I'm using or something to do with the load order but I thought you should know.

Consider ditching one-shield-per-map restriction.

It serves no real purpose other than guarding the player from themselves, and is an inconvenience due to it making impossible to reinstall a shield in a different location without fully uninstalling it first.

Investigate EMI dynamo interaction

From Winter:

Had a mechanoid cluster drop in today (not sure if that's Royalty DLC or vanilla), with an EMI dynamo. It creates an EMI field, which I think is supposed to shut down everything that runs on power. My flare shield was only consuming the usual 50 watts, but all my colony's powered systems stayed active. Just to test, I toggled the shield's power off, and the EMI field shut everything else down.

Fix typo.

3rd paragraph in-game on the research screen ("Eeven").

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.